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Topics |
Author |
Replies |
Views |
Last post |
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Visual studio references
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neighborlee |
1 |
12383 |
29.09.2012, 01:54
shd
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GameEngine: Fixed-Timestep GameLoop
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Roland |
0 |
24542 |
18.09.2012, 11:23
Roland
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Normal maps working?
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zoombapup |
6 |
15948 |
24.08.2012, 09:52
zoombapup
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Spec/Gloss mapping in horde
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zoombapup |
2 |
10265 |
24.08.2012, 08:35
Roland
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SSAO
|
penguins916 |
1 |
9355 |
23.08.2012, 14:30
Roland
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Cross-Platform Application sharing the same Codebase
|
gyo |
5 |
12794 |
22.08.2012, 10:54
gyo
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Bindings for D
[ Go to page: 1, 2 ]
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Dima-san |
16 |
40749 |
17.08.2012, 22:37
BitPuffin
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Hi there
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Owain |
1 |
7965 |
17.08.2012, 19:15
tshannon
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Using QT with Horde
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zoombapup |
8 |
15429 |
04.08.2012, 13:54
Christoph
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Horde3d and Go
|
tshannon |
3 |
9053 |
30.07.2012, 20:23
tshannon
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synchronization between Horde render thread and game thread?
|
chare |
3 |
9401 |
10.07.2012, 16:33
tshannon
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Please help me make a decision
|
Juggernaut |
11 |
19362 |
04.06.2012, 18:20
Juggernaut
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Why render things twice?
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zoombapup |
2 |
8682 |
06.05.2012, 04:49
MistaED
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Rendering crowds with Horde3D?
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pete |
5 |
12061 |
11.04.2012, 16:36
johannes
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GL_Line Extension not drawing
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SpOOky |
2 |
9711 |
07.04.2012, 13:14
SpOOky
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Looking for graphics programmer to do some render work $$$
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zoombapup |
0 |
23007 |
04.04.2012, 16:34
zoombapup
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Improving shadows for daylight scenes
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zoombapup |
2 |
11154 |
28.02.2012, 13:52
zoombapup
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Using QGraphicsView with Horde
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hs0 |
5 |
13083 |
26.02.2012, 13:56
Christoph
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Weird issue when using clamp mode of albedo sampler
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zoombapup |
2 |
7791 |
21.02.2012, 14:09
AlexL
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Horde and Go
|
tshannon |
3 |
8650 |
11.02.2012, 16:29
tshannon
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Procedurally Swiching Shaders
|
ptilton |
4 |
9289 |
01.02.2012, 16:43
ptilton
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Bullet Extension
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penguins916 |
1 |
7412 |
20.01.2012, 01:58
rand
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Getting correct position for pixel in fullscreen quad render
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zoombapup |
2 |
7628 |
06.01.2012, 12:26
zoombapup
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Use Horde3D for a non-interactive, machinima-like 3d app?
|
yannischris |
4 |
10356 |
05.01.2012, 16:10
yannischris
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Scene refraction
|
rand |
0 |
23300 |
30.12.2011, 17:26
rand
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How to build on Linux?
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Agnus |
3 |
10604 |
23.12.2011, 14:39
Volker
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Rich semantics in rendering engine
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shd |
0 |
21053 |
20.12.2011, 01:27
shd
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Shadow Issues
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dazza007 |
3 |
9381 |
22.11.2011, 02:35
dazza007
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Shader fragment color wrong?
|
Spkka |
2 |
7515 |
21.11.2011, 21:21
Spkka
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Absolute beginner need help setting up horde 3D
|
icegirl |
4 |
9044 |
20.11.2011, 10:03
IndiTester
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Features of Horde3D
|
Gerail |
2 |
6848 |
18.11.2011, 21:25
Volker
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Terrain extension to support vector displacement, possible?
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MistaED |
3 |
7700 |
10.11.2011, 05:48
AcidFaucet
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Building Horde3D with CMake
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panovr |
4 |
8705 |
07.11.2011, 13:41
panovr
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How to add Terrain Extension and Language Bindings?
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panovr |
1 |
5742 |
26.10.2011, 09:35
Volker
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Level Streaming
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SpOOky |
5 |
9193 |
26.09.2011, 20:26
SpOOky
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Qutomated Octree/Quadtree/BSP Optimization
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Orm |
4 |
8815 |
08.09.2011, 14:08
Orm
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Horde3D support multithreading and 64bit?
|
kkc0923 |
4 |
9639 |
07.09.2011, 15:15
kkc0923
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Horde3D with SFML ( Example )
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Mikmacer |
8 |
17537 |
19.08.2011, 21:19
Hannofcart
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Horde3D Featured on Gamedev.net Frontpage
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Orm |
1 |
5945 |
19.08.2011, 12:34
shd
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New blend mode - blendSeparate
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worstplayer |
1 |
6439 |
05.08.2011, 20:32
Orm
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About the ColladaCov tool
|
ieagle |
2 |
7197 |
29.07.2011, 11:32
ieagle
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Pascal binding
|
Srki82 |
4 |
11655 |
19.06.2011, 14:34
marciano
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Culling Question
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Orm |
2 |
6771 |
17.06.2011, 00:02
Orm
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Beta5 Release
|
marciano |
11 |
13581 |
16.06.2011, 17:55
Volker
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Someone needs to convince me to use Horde3D
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vekta |
1 |
5734 |
15.06.2011, 22:26
grabiller
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Advises Needed - Custom Attributes
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grabiller |
11 |
13108 |
14.06.2011, 14:04
grabiller
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How to draw 2 OpenGL windows in my Qt application?
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DIMEDROLL |
1 |
5519 |
10.06.2011, 20:10
Volker
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h3dutLoadFromDisk: Files not loaded (charset problem)
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Irdis |
1 |
5575 |
06.06.2011, 22:36
marciano
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Question on initlization and low FPS
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toanso |
1 |
5784 |
06.06.2011, 22:12
marciano
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why frame record absolute translate of a bone?
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noetic |
1 |
5890 |
05.06.2011, 02:53
MistaED
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