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Topics |
Author |
Replies |
Views |
Last post |
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RTT: transparent background
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phoenix64 |
1 |
6311 |
30.08.2008, 01:03
swiftcoder
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Texture access
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phoenix64 |
8 |
11567 |
29.08.2008, 22:11
marciano
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Native Supporting Intels Larrabee GPUs
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Siavash |
12 |
15274 |
29.08.2008, 15:38
swiftcoder
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What is the performance differences between MinGW and MS VC
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Siavash |
8 |
12627 |
27.08.2008, 13:12
Sniper
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64Bit programming benefits
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Siavash |
9 |
11604 |
27.08.2008, 12:52
phoenix64
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Is it possible to integrate OpenMP with MinGW compiler ?
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Siavash |
2 |
6679 |
24.08.2008, 12:46
DDd
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MY GAME IS THURSTY FOR NEXT RELEASES !
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Siavash |
13 |
14809 |
23.08.2008, 18:14
DDd
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OpenGL 3.0 specs released
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SpOOky |
6 |
9967 |
16.08.2008, 20:10
marciano
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Setting up horde - Tutorials
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wild13 |
1 |
5569 |
10.08.2008, 00:25
Volker
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Sharing Depth buffer between stages
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DarkAngel |
4 |
7338 |
06.08.2008, 07:48
DarkAngel
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GLSL vs CG
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DDd |
2 |
6526 |
05.08.2008, 23:40
swiftcoder
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Custom Terrain
|
onurakkaya |
6 |
8497 |
04.08.2008, 15:42
swiftcoder
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Horde3D Supports compressed textures?
|
speeder |
1 |
5196 |
21.07.2008, 19:02
swiftcoder
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Changes I've done to Horde
|
roarflolo |
8 |
10089 |
19.07.2008, 14:23
marciano
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Is there a reason for calculating shadows in skinning.shader
|
lachlanmcdowall |
2 |
5816 |
17.07.2008, 09:36
lachlanmcdowall
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GUI?
|
master123467 |
8 |
11481 |
14.07.2008, 13:01
swiftcoder
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Should I use Horde3D, Ogre or TGEA
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thomas3d |
4 |
8060 |
09.07.2008, 10:38
Volker
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Extension tutorial?
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Dark_Kilauea |
1 |
5294 |
30.06.2008, 18:26
swiftcoder
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CMake for Horde and normal Unix install.
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stalkerg |
6 |
8985 |
15.06.2008, 23:08
Volker
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[Renamed] Thread for Russian speaking people
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NikNIK |
10 |
15009 |
15.06.2008, 17:33
stalkerg
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ragoll implementation
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pablito3dartist |
2 |
5784 |
10.06.2008, 22:04
pablito3dartist
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try havok
|
kal |
5 |
8067 |
07.06.2008, 11:40
SpOOky
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.NET Wrapper
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Bob |
3 |
6401 |
05.06.2008, 16:40
Bob
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Runtime libraries and output files
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roarflolo |
8 |
10044 |
04.06.2008, 20:47
marciano
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Source in header files
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roarflolo |
2 |
5872 |
04.06.2008, 02:58
roarflolo
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Working with Horde and SVN
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roarflolo |
3 |
6287 |
03.06.2008, 23:20
Codepoet
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Thanks
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wizardofoz |
2 |
5586 |
20.05.2008, 20:47
marciano
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Bake Matrices not necessary any longer
|
Volker |
5 |
8854 |
06.05.2008, 16:52
Xident
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Bindings for C
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Tuser |
2 |
6034 |
28.04.2008, 09:37
Tuser
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Horde as a renderer
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mrstrano |
9 |
10419 |
25.04.2008, 10:35
Volker
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ogl 1.5 and macbook
|
tocs |
2 |
5959 |
21.04.2008, 05:36
DDd
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Horde3D 0.15.0 on MacOSX
[ Go to page: 1, 2 ]
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Vurlix |
29 |
26713 |
16.04.2008, 00:17
Volker
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Horde3D 1.0 close to release
|
marciano |
5 |
7788 |
15.04.2008, 20:22
maninalift
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Using Horde3D with Grome or Freeworld3D?
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spindiggy |
3 |
6436 |
15.04.2008, 19:29
Volker
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Horde's scene graph
|
jozo |
1 |
5171 |
11.04.2008, 23:25
marciano
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Horde3D 0.15 close to release
|
marciano |
9 |
11134 |
04.04.2008, 08:42
Volker
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Is Horde a Pure shader based engine?Porting to OpenGL ES 2.x
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DDd |
5 |
8727 |
29.03.2008, 02:28
marciano
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[Design] Why C++ engine binding is imperative-based?
|
Fulvio |
4 |
7367 |
29.03.2008, 02:21
marciano
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Recommendations for learning
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mb108 |
7 |
9513 |
17.03.2008, 18:51
mb108
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Crowd rendering scaling, performance-wise
|
random task |
13 |
17833 |
29.02.2008, 10:05
marciano
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Alpha sorting
|
grimus |
4 |
7259 |
28.02.2008, 01:02
grimus
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Horde3D 0.13 coming soon
[ Go to page: 1, 2 ]
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marciano |
17 |
20427 |
26.01.2008, 22:01
marciano
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RenderMonkey Plugin
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dlangdev |
5 |
9239 |
16.01.2008, 06:01
dlangdev
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Questions about Horde3D structure
|
Zuck |
10 |
16387 |
13.01.2008, 01:57
Zuck
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Question about the lights
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B_old |
11 |
17328 |
11.01.2008, 14:01
swiftcoder
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Question & idea
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tzahi |
4 |
7930 |
01.01.2008, 17:22
tzahi
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Horde3D?
|
tzahi |
3 |
7000 |
22.12.2007, 17:17
tzahi
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Scene Editor
|
tzahi |
13 |
15478 |
08.12.2007, 18:16
tzahi
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Untranscendental comments of an spaniard newb
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DJuego |
2 |
6206 |
07.12.2007, 21:12
marciano
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Procedurally generated models/meshes?
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jbrads |
2 |
6204 |
16.11.2007, 21:22
jbrads
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