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Topics |
Author |
Replies |
Views |
Last post |
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Blender importer (was: Reduced poly mesh generator)
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Codepoet |
10 |
14379 |
27.03.2010, 13:25
Codepoet
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Custom update function for particle system
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Codepoet |
0 |
7132 |
24.03.2010, 00:11
Codepoet
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Texture swap and reload
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zoombapup |
9 |
13650 |
16.03.2010, 09:08
jimbo
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Reconstructing fragment position from depth
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DarkAngel |
6 |
20186 |
08.03.2010, 13:28
DarkAngel
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glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4); - no effect
[ Go to page: 1, 2 ]
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yarik |
18 |
36302 |
05.03.2010, 12:03
Irdis
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Java wrapper?
|
Saypen |
4 |
11285 |
01.03.2010, 14:33
fkdesign
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Is it possible to do in code everything that's done in XML?
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kornerr |
3 |
8818 |
11.02.2010, 02:11
DarkAngel
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Horde3d inside a Qt framework
[ Go to page: 1, 2 ]
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PhilSStein |
16 |
29016 |
09.02.2010, 23:12
phoenix64
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Optimizing Level Rendering with a BSP, Quad, or Octree
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Orm |
6 |
11375 |
07.02.2010, 11:09
zoombapup
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Deciding which engine to use to study shaders.
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adityav |
1 |
6343 |
20.01.2010, 09:27
Volker
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New year refactor
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zoombapup |
3 |
7527 |
09.01.2010, 22:06
zoombapup
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How to: Rotate objects smoothly around their own axises
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DIMEDROLL |
3 |
7691 |
24.12.2009, 13:14
marciano
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Negative morpher weights?
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RatTyrant |
4 |
8416 |
17.12.2009, 19:36
marciano
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Compile help
|
Elys |
2 |
7055 |
17.12.2009, 04:38
Elys
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How to create a Horde3D Game? [SOLVED]
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philipppixel |
1 |
6543 |
10.12.2009, 00:49
DarkAngel
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Question about glDrawRangeElements() function ?
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davylew |
1 |
6450 |
25.11.2009, 17:04
swiftcoder
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There is plan about dynamic creation resources?
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simple |
7 |
11118 |
24.11.2009, 00:48
marciano
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Raw OpenGL with Horde3D
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Orm |
13 |
20473 |
16.11.2009, 13:30
Volker
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colladaconv, extracting color values
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EsaK |
8 |
13274 |
12.11.2009, 01:01
marciano
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Simple shader
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mathusalem |
3 |
8107 |
10.11.2009, 09:16
zoombapup
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Terrain
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swq0553 |
4 |
8076 |
02.11.2009, 20:43
marciano
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Some math support functions
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zoombapup |
2 |
6612 |
30.10.2009, 21:19
marciano
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questions
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swq0553 |
3 |
7174 |
27.10.2009, 14:52
swq0553
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instancing and impostors
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SpOOky |
6 |
10595 |
23.10.2009, 01:10
swiftcoder
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Adding support for baked lighting
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zoombapup |
11 |
14294 |
17.10.2009, 10:33
marciano
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Pitching workshop
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zoombapup |
2 |
6638 |
16.10.2009, 16:06
PuG
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Fallback to support old machine
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Binh |
1 |
6114 |
05.10.2009, 20:41
marciano
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Amazing work.
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Orm |
5 |
8841 |
29.09.2009, 02:28
Orm
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JigLibX
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lzdude69 |
1 |
6064 |
28.09.2009, 01:04
DarkAngel
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Blender Game Engine Prototype -> Hord3d
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ninjabuntu |
4 |
9498 |
26.09.2009, 11:43
ninjabuntu
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Horde3d beta4 suggestions
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smog |
2 |
6368 |
20.09.2009, 19:03
marciano
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Multi-pass shader effects
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zoombapup |
7 |
10969 |
20.09.2009, 15:42
zoombapup
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Getting a list of post-transformed vertices
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zoombapup |
3 |
7192 |
15.09.2009, 20:37
marciano
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About PAL(Physics Abstraction Layer),
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mengzhu |
4 |
8627 |
15.09.2009, 20:04
DDd
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.GEO format
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PuG |
2 |
6935 |
14.09.2009, 11:55
PuG
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Horde3D 1.0.0 Beta4
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Volker |
0 |
7190 |
03.09.2009, 22:27
Volker
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D port
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Funto |
2 |
8226 |
03.09.2009, 00:04
Funto
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Picking / Creating fun
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zoombapup |
6 |
10168 |
26.08.2009, 21:50
marciano
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accessing animation data
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zoombapup |
7 |
10478 |
20.08.2009, 20:09
marciano
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Alpha channel textures
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zoombapup |
12 |
16216 |
16.08.2009, 21:22
zoombapup
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Cube maps and rendering boxes
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zoombapup |
1 |
5760 |
15.08.2009, 21:20
marciano
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Question
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Tidusfet |
1 |
5812 |
10.08.2009, 05:01
DarkAngel
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mixing fixed func and shaders
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zoombapup |
5 |
9144 |
08.08.2009, 16:36
zoombapup
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Can Horde3D work much Like...
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ninjabuntu |
4 |
8694 |
05.08.2009, 01:45
DarkAngel
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Beta 4 changelog
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Siavash |
9 |
11734 |
04.08.2009, 20:56
Volker
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Spam
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PuG |
2 |
6596 |
23.07.2009, 19:03
marciano
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Horde3D and Bullet Physics using MINGW
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grizzly |
11 |
16006 |
23.07.2009, 14:43
grizzly
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CMake file for horde3d libary
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Marenz |
3 |
7677 |
23.07.2009, 12:22
swiftcoder
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Using horde3d to create PAL video output
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robert |
4 |
8052 |
30.06.2009, 20:47
marciano
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Euler Angles Rotation Order
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user123 |
3 |
7943 |
26.06.2009, 23:19
marciano
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