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Topics |
Author |
Replies |
Views |
Last post |
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RTT: transparent background
|
phoenix64 |
1 |
9540 |
30.08.2008, 01:03
swiftcoder
|
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Texture access
|
phoenix64 |
8 |
16733 |
29.08.2008, 22:11
marciano
|
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Native Supporting Intels Larrabee GPUs
|
Siavash |
12 |
21332 |
29.08.2008, 15:38
swiftcoder
|
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What is the performance differences between MinGW and MS VC
|
Siavash |
8 |
17532 |
27.08.2008, 13:12
Sniper
|
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64Bit programming benefits
|
Siavash |
9 |
16689 |
27.08.2008, 12:52
phoenix64
|
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Is it possible to integrate OpenMP with MinGW compiler ?
|
Siavash |
2 |
9893 |
24.08.2008, 12:46
DDd
|
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MY GAME IS THURSTY FOR NEXT RELEASES !
|
Siavash |
13 |
20950 |
23.08.2008, 18:14
DDd
|
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OpenGL 3.0 specs released
|
SpOOky |
6 |
14274 |
16.08.2008, 20:10
marciano
|
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Setting up horde - Tutorials
|
wild13 |
1 |
8311 |
10.08.2008, 00:25
Volker
|
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Sharing Depth buffer between stages
|
DarkAngel |
4 |
10645 |
06.08.2008, 07:48
DarkAngel
|
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GLSL vs CG
|
DDd |
2 |
9542 |
05.08.2008, 23:40
swiftcoder
|
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Custom Terrain
|
onurakkaya |
6 |
12129 |
04.08.2008, 15:42
swiftcoder
|
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Horde3D Supports compressed textures?
|
speeder |
1 |
7735 |
21.07.2008, 19:02
swiftcoder
|
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Changes I've done to Horde
|
roarflolo |
8 |
13983 |
19.07.2008, 14:23
marciano
|
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Is there a reason for calculating shadows in skinning.shader
|
lachlanmcdowall |
2 |
8708 |
17.07.2008, 09:36
lachlanmcdowall
|
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GUI?
|
master123467 |
8 |
15855 |
14.07.2008, 13:01
swiftcoder
|
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Should I use Horde3D, Ogre or TGEA
|
thomas3d |
4 |
11395 |
09.07.2008, 10:38
Volker
|
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Extension tutorial?
|
Dark_Kilauea |
1 |
7812 |
30.06.2008, 18:26
swiftcoder
|
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CMake for Horde and normal Unix install.
|
stalkerg |
6 |
12896 |
15.06.2008, 23:08
Volker
|
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[Renamed] Thread for Russian speaking people
|
NikNIK |
10 |
19887 |
15.06.2008, 17:33
stalkerg
|
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ragoll implementation
|
pablito3dartist |
2 |
8681 |
10.06.2008, 22:04
pablito3dartist
|
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try havok
|
kal |
5 |
11471 |
07.06.2008, 11:40
SpOOky
|
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.NET Wrapper
|
Bob |
3 |
9345 |
05.06.2008, 16:40
Bob
|
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Runtime libraries and output files
|
roarflolo |
8 |
13940 |
04.06.2008, 20:47
marciano
|
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Source in header files
|
roarflolo |
2 |
8604 |
04.06.2008, 02:58
roarflolo
|
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Working with Horde and SVN
|
roarflolo |
3 |
9102 |
03.06.2008, 23:20
Codepoet
|
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Thanks
|
wizardofoz |
2 |
8271 |
20.05.2008, 20:47
marciano
|
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Bake Matrices not necessary any longer
|
Volker |
5 |
12152 |
06.05.2008, 16:52
Xident
|
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Bindings for C
|
Tuser |
2 |
8846 |
28.04.2008, 09:37
Tuser
|
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Horde as a renderer
|
mrstrano |
9 |
14978 |
25.04.2008, 10:35
Volker
|
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ogl 1.5 and macbook
|
tocs |
2 |
8927 |
21.04.2008, 05:36
DDd
|
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Horde3D 0.15.0 on MacOSX
[ Go to page: 1, 2 ]
|
Vurlix |
29 |
35463 |
16.04.2008, 00:17
Volker
|
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Horde3D 1.0 close to release
|
marciano |
5 |
11269 |
15.04.2008, 20:22
maninalift
|
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Using Horde3D with Grome or Freeworld3D?
|
spindiggy |
3 |
9433 |
15.04.2008, 19:29
Volker
|
 |
Horde's scene graph
|
jozo |
1 |
7785 |
11.04.2008, 23:25
marciano
|
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Horde3D 0.15 close to release
|
marciano |
9 |
15736 |
04.04.2008, 08:42
Volker
|
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Is Horde a Pure shader based engine?Porting to OpenGL ES 2.x
|
DDd |
5 |
12300 |
29.03.2008, 02:28
marciano
|
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[Design] Why C++ engine binding is imperative-based?
|
Fulvio |
4 |
10552 |
29.03.2008, 02:21
marciano
|
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Recommendations for learning
|
mb108 |
7 |
13275 |
17.03.2008, 18:51
mb108
|
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Crowd rendering scaling, performance-wise
|
random task |
13 |
24681 |
29.02.2008, 10:05
marciano
|
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Alpha sorting
|
grimus |
4 |
10445 |
28.02.2008, 01:02
grimus
|
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Horde3D 0.13 coming soon
[ Go to page: 1, 2 ]
|
marciano |
17 |
27042 |
26.01.2008, 22:01
marciano
|
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RenderMonkey Plugin
|
dlangdev |
5 |
12695 |
16.01.2008, 06:01
dlangdev
|
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Questions about Horde3D structure
|
Zuck |
10 |
21974 |
13.01.2008, 01:57
Zuck
|
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Question about the lights
|
B_old |
11 |
22424 |
11.01.2008, 14:01
swiftcoder
|
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Question & idea
|
tzahi |
4 |
10963 |
01.01.2008, 17:22
tzahi
|
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Horde3D?
|
tzahi |
3 |
9807 |
22.12.2007, 17:17
tzahi
|
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Scene Editor
|
tzahi |
13 |
20899 |
08.12.2007, 18:16
tzahi
|
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Untranscendental comments of an spaniard newb
|
DJuego |
2 |
8716 |
07.12.2007, 21:12
marciano
|
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Procedurally generated models/meshes?
|
jbrads |
2 |
8668 |
16.11.2007, 21:22
jbrads
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