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| Topics |
Author |
Replies |
Views |
Last post |
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Visual studio references
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neighborlee |
1 |
30979 |
29.09.2012, 01:54
shd
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GameEngine: Fixed-Timestep GameLoop
|
Roland |
0 |
135455 |
18.09.2012, 11:23
Roland
|
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Normal maps working?
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zoombapup |
6 |
35659 |
24.08.2012, 09:52
zoombapup
|
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Spec/Gloss mapping in horde
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zoombapup |
2 |
22648 |
24.08.2012, 08:35
Roland
|
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SSAO
|
penguins916 |
1 |
20939 |
23.08.2012, 14:30
Roland
|
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Cross-Platform Application sharing the same Codebase
|
gyo |
5 |
28153 |
22.08.2012, 10:54
gyo
|
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Bindings for D
[ Go to page: 1, 2 ]
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Dima-san |
16 |
76267 |
17.08.2012, 22:37
BitPuffin
|
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Hi there
|
Owain |
1 |
19259 |
17.08.2012, 19:15
tshannon
|
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Using QT with Horde
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zoombapup |
8 |
31446 |
04.08.2012, 13:54
Christoph
|
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Horde3d and Go
|
tshannon |
3 |
20559 |
30.07.2012, 20:23
tshannon
|
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synchronization between Horde render thread and game thread?
|
chare |
3 |
21292 |
10.07.2012, 16:33
tshannon
|
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Please help me make a decision
|
Juggernaut |
11 |
39484 |
04.06.2012, 18:20
Juggernaut
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Why render things twice?
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zoombapup |
2 |
19483 |
06.05.2012, 04:49
MistaED
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Rendering crowds with Horde3D?
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pete |
5 |
24492 |
11.04.2012, 16:36
johannes
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GL_Line Extension not drawing
|
SpOOky |
2 |
28359 |
07.04.2012, 13:14
SpOOky
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Looking for graphics programmer to do some render work $$$
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zoombapup |
0 |
182403 |
04.04.2012, 16:34
zoombapup
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Improving shadows for daylight scenes
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zoombapup |
2 |
272373 |
28.02.2012, 13:52
zoombapup
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Using QGraphicsView with Horde
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hs0 |
5 |
465501 |
26.02.2012, 13:56
Christoph
|
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Weird issue when using clamp mode of albedo sampler
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zoombapup |
2 |
1037435 |
21.02.2012, 14:09
AlexL
|
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Horde and Go
|
tshannon |
3 |
243668 |
11.02.2012, 16:29
tshannon
|
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Procedurally Swiching Shaders
|
ptilton |
4 |
41611 |
01.02.2012, 16:43
ptilton
|
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Bullet Extension
|
penguins916 |
1 |
17803 |
20.01.2012, 01:58
rand
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Getting correct position for pixel in fullscreen quad render
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zoombapup |
2 |
18217 |
06.01.2012, 12:26
zoombapup
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Use Horde3D for a non-interactive, machinima-like 3d app?
|
yannischris |
4 |
25654 |
05.01.2012, 16:10
yannischris
|
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Scene refraction
|
rand |
0 |
132216 |
30.12.2011, 17:26
rand
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How to build on Linux?
|
Agnus |
3 |
29236 |
23.12.2011, 14:39
Volker
|
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Rich semantics in rendering engine
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shd |
0 |
143458 |
20.12.2011, 01:27
shd
|
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Shadow Issues
|
dazza007 |
3 |
25713 |
22.11.2011, 02:35
dazza007
|
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Shader fragment color wrong?
|
Spkka |
2 |
19209 |
21.11.2011, 21:21
Spkka
|
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Absolute beginner need help setting up horde 3D
|
icegirl |
4 |
21298 |
20.11.2011, 10:03
IndiTester
|
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Features of Horde3D
|
Gerail |
2 |
17726 |
18.11.2011, 21:25
Volker
|
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Terrain extension to support vector displacement, possible?
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MistaED |
3 |
18595 |
10.11.2011, 05:48
AcidFaucet
|
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Building Horde3D with CMake
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panovr |
4 |
20781 |
07.11.2011, 13:41
panovr
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How to add Terrain Extension and Language Bindings?
|
panovr |
1 |
15508 |
26.10.2011, 09:35
Volker
|
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Level Streaming
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SpOOky |
5 |
21004 |
26.09.2011, 20:26
SpOOky
|
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Qutomated Octree/Quadtree/BSP Optimization
|
Orm |
4 |
20246 |
08.09.2011, 14:08
Orm
|
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Horde3D support multithreading and 64bit?
|
kkc0923 |
4 |
21097 |
07.09.2011, 15:15
kkc0923
|
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Horde3D with SFML ( Example )
|
Mikmacer |
8 |
32209 |
19.08.2011, 21:19
Hannofcart
|
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Horde3D Featured on Gamedev.net Frontpage
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Orm |
1 |
14805 |
19.08.2011, 12:34
shd
|
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New blend mode - blendSeparate
|
worstplayer |
1 |
15575 |
05.08.2011, 20:32
Orm
|
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About the ColladaCov tool
|
ieagle |
2 |
16648 |
29.07.2011, 11:32
ieagle
|
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Pascal binding
|
Srki82 |
4 |
22665 |
19.06.2011, 14:34
marciano
|
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Culling Question
|
Orm |
2 |
16629 |
17.06.2011, 00:02
Orm
|
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Beta5 Release
|
marciano |
11 |
30413 |
16.06.2011, 17:55
Volker
|
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Someone needs to convince me to use Horde3D
|
vekta |
1 |
14789 |
15.06.2011, 22:26
grabiller
|
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Advises Needed - Custom Attributes
|
grabiller |
11 |
28664 |
14.06.2011, 14:04
grabiller
|
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How to draw 2 OpenGL windows in my Qt application?
|
DIMEDROLL |
1 |
14725 |
10.06.2011, 20:10
Volker
|
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h3dutLoadFromDisk: Files not loaded (charset problem)
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Irdis |
1 |
14401 |
06.06.2011, 22:36
marciano
|
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Question on initlization and low FPS
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toanso |
1 |
14734 |
06.06.2011, 22:12
marciano
|
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why frame record absolute translate of a bone?
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noetic |
1 |
15075 |
05.06.2011, 02:53
MistaED
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