Horde3D

Next-Generation Graphics Engine
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No unread posts first time using a graphics engine

parrot6

5

35905

16.02.2013, 21:33

parrot6 View the latest post

No unread posts Help to run Knight sample on OpenGL ES emulation on Windows

didiboy86

1

25824

13.02.2013, 22:39

didiboy86 View the latest post

No unread posts ::Howto check GPU registers::

anchor

0

131258

11.02.2013, 12:42

anchor View the latest post

No unread posts Opacity / Alpha

Klaus

2

30214

05.02.2013, 11:19

Klaus View the latest post

No unread posts shadow problems

shd

0

158898

24.01.2013, 01:21

shd View the latest post

No unread posts h3dClear - clearing too much?

tshannon

2

25625

22.01.2013, 21:15

tshannon View the latest post

No unread posts Change part of texture of terrain

DnDiene

1

30806

14.01.2013, 19:34

Roland View the latest post

No unread posts Real time pointcloud rendering

giacomo

0

156731

14.01.2013, 12:49

giacomo View the latest post

No unread posts Efficient interactive model coloring and transparency change

cbaten

0

162005

04.01.2013, 17:28

cbaten View the latest post

No unread posts Building Horde3D on Windows 8 + Visual Studio 2012

kantaki

1

23576

09.12.2012, 17:53

Roland View the latest post

No unread posts Question about the shadow.

jacmy

1

18204

06.12.2012, 10:34

Roland View the latest post

No unread posts Attachment(s) Two questions, Thanks!

jacmy

4

21975

28.11.2012, 02:56

jacmy View the latest post

No unread posts Horde3d + SDL + recastnavigation, how to intergrate them?

jacmy

2

19214

22.11.2012, 11:27

jacmy View the latest post

No unread posts new guy seeking guidance

whtemple1959

5

23868

30.10.2012, 20:01

tshannon View the latest post

No unread posts [solved] Problem with static linking (lGL)

MaybeitSimple

2

19604

19.10.2012, 20:02

Volker View the latest post

No unread posts Loading resources

MaybeitSimple

2

19033

17.10.2012, 09:22

MaybeitSimple View the latest post

No unread posts Horde3D Python bindings on OSX

chriserik

1

21416

15.10.2012, 07:02

Volker View the latest post

No unread posts Attachment(s) how to make a large sky in Horde3d????

brucelu

0

150100

13.10.2012, 14:16

brucelu View the latest post

No unread posts Skyboxes

mabrown

11

48082

13.10.2012, 13:52

brucelu View the latest post

No unread posts How do i get started with H3D?

CodeMaeTrix

1

20131

01.10.2012, 02:43

neighborlee View the latest post

No unread posts Android/iOS (OpenGL ES) support

LonelyStar

0

156455

27.09.2012, 14:26

LonelyStar View the latest post

No unread posts Multiplayer networking?

imranhabib

1

20704

26.09.2012, 15:19

imranhabib View the latest post

No unread posts Trouble building Horde3D on Linux

Owain

1

16555

19.09.2012, 21:07

shd View the latest post

No unread posts Render targets, lighting materials and fullscreen shaders

upseen

6

23540

13.09.2012, 23:14

upseen View the latest post

No unread posts [Newbie] how to compile and run something

Inuart

7

25619

12.09.2012, 19:04

shd View the latest post

No unread posts Overlays : a limit to what you can draw?

upseen

1

20273

10.09.2012, 15:36

upseen View the latest post

No unread posts Agent_goToEntity

imranhabib

0

156352

11.08.2012, 16:48

imranhabib View the latest post

No unread posts Adding objects or tuning lights through given SVN

imranhabib

14

64063

09.08.2012, 05:02

imranhabib View the latest post

No unread posts For stopping the motion of a character

imranhabib

0

157262

05.08.2012, 10:22

imranhabib View the latest post

No unread posts Issues compiling on Linux

kirilz

10

69639

28.07.2012, 05:34

kirilz View the latest post

No unread posts problem using h3dGetCastRayResult

imranhabib

3

22911

16.07.2012, 05:58

Volker View the latest post

No unread posts ::strange shadows on terrain::

anchor

2

22712

12.07.2012, 01:22

anchor View the latest post

No unread posts Horde3D Mac OS Framework

jtee

0

157284

06.07.2012, 14:34

jtee View the latest post

No unread posts h3dSetupModelAnimStage removes node?

tshannon

4

26259

04.07.2012, 02:35

tshannon View the latest post

No unread posts How to get terrain height ?

Sisyphe

2

17264

29.06.2012, 06:52

Volker View the latest post

No unread posts problems getting animations from COLLADA file

swx

4

19242

27.06.2012, 22:56

Roland View the latest post

No unread posts Troubleshooting a black window: no errors in DumpMessages()

tshannon

5

20667

26.06.2012, 05:54

MistaED View the latest post

No unread posts Skinning Artifacts

dazza007

5

20460

03.06.2012, 12:10

worstplayer View the latest post

No unread posts h3dGetNodeTransMats and h3dSetNodeTransMat

tshannon

1

15015

24.05.2012, 16:22

Volker View the latest post

No unread posts Basic Toon shading

quincy18

2

17244

24.05.2012, 00:22

MistaED View the latest post

No unread posts OpenGL init / H3DInit succes/problem in LabView-Please Help!

cbaten

4

25766

19.05.2012, 14:41

mikel View the latest post

No unread posts Shared element buffer

Simon

0

160234

05.05.2012, 21:03

Simon View the latest post

No unread posts Some trouble to reconstruct World Position from Depth

ArthurD

0

161505

27.04.2012, 20:01

ArthurD View the latest post

No unread posts Performance problems - multiple cameras/agents

Roland

3

25841

16.04.2012, 11:42

Roland View the latest post

No unread posts modify the position and orientation of a loaded resource.

kinectguy

3

21321

29.03.2012, 07:06

Volker View the latest post

No unread posts Attachment(s) using alpha channel in shader

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jimbo

27

95286

25.03.2012, 14:28

zoombapup View the latest post

No unread posts Compiling GameEnginePlugin

Smurf

1

21747

23.03.2012, 21:21

Volker View the latest post

No unread posts Problem small tutorial getting started

bluangel74

0

146951

09.03.2012, 13:12

bluangel74 View the latest post

No unread posts Problem with post-processing effects

UrsusMaritimus

2

21769

04.03.2012, 18:21

UrsusMaritimus View the latest post

No unread posts Clipping-Planes

eiguckamalda

2

16595

02.03.2012, 15:40

eiguckamalda View the latest post

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