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Topics |
Author |
Replies |
Views |
Last post |
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first time using a graphics engine
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parrot6 |
5 |
17558 |
16.02.2013, 21:33
parrot6
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Help to run Knight sample on OpenGL ES emulation on Windows
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didiboy86 |
1 |
11702 |
13.02.2013, 22:39
didiboy86
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::Howto check GPU registers::
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anchor |
0 |
46401 |
11.02.2013, 12:42
anchor
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Opacity / Alpha
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Klaus |
2 |
12574 |
05.02.2013, 11:19
Klaus
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shadow problems
|
shd |
0 |
46764 |
24.01.2013, 01:21
shd
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h3dClear - clearing too much?
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tshannon |
2 |
11368 |
22.01.2013, 21:15
tshannon
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Change part of texture of terrain
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DnDiene |
1 |
17295 |
14.01.2013, 19:34
Roland
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Real time pointcloud rendering
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giacomo |
0 |
48189 |
14.01.2013, 12:49
giacomo
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Efficient interactive model coloring and transparency change
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cbaten |
0 |
47716 |
04.01.2013, 17:28
cbaten
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Building Horde3D on Windows 8 + Visual Studio 2012
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kantaki |
1 |
9851 |
09.12.2012, 17:53
Roland
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Question about the shadow.
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jacmy |
1 |
7477 |
06.12.2012, 10:34
Roland
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Two questions, Thanks!
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jacmy |
4 |
9619 |
28.11.2012, 02:56
jacmy
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Horde3d + SDL + recastnavigation, how to intergrate them?
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jacmy |
2 |
8034 |
22.11.2012, 11:27
jacmy
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new guy seeking guidance
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whtemple1959 |
5 |
10908 |
30.10.2012, 20:01
tshannon
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[solved] Problem with static linking (lGL)
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MaybeitSimple |
2 |
8471 |
19.10.2012, 20:02
Volker
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Loading resources
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MaybeitSimple |
2 |
7955 |
17.10.2012, 09:22
MaybeitSimple
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Horde3D Python bindings on OSX
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chriserik |
1 |
8237 |
15.10.2012, 07:02
Volker
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how to make a large sky in Horde3d????
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brucelu |
0 |
45308 |
13.10.2012, 14:16
brucelu
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Skyboxes
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mabrown |
11 |
23881 |
13.10.2012, 13:52
brucelu
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How do i get started with H3D?
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CodeMaeTrix |
1 |
8572 |
01.10.2012, 02:43
neighborlee
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Android/iOS (OpenGL ES) support
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LonelyStar |
0 |
46648 |
27.09.2012, 14:26
LonelyStar
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Multiplayer networking?
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imranhabib |
1 |
7906 |
26.09.2012, 15:19
imranhabib
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Trouble building Horde3D on Linux
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Owain |
1 |
6909 |
19.09.2012, 21:07
shd
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Render targets, lighting materials and fullscreen shaders
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upseen |
6 |
11188 |
13.09.2012, 23:14
upseen
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[Newbie] how to compile and run something
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Inuart |
7 |
12003 |
12.09.2012, 19:04
shd
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Overlays : a limit to what you can draw?
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upseen |
1 |
7626 |
10.09.2012, 15:36
upseen
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Agent_goToEntity
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imranhabib |
0 |
45069 |
11.08.2012, 16:48
imranhabib
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Adding objects or tuning lights through given SVN
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imranhabib |
14 |
28795 |
09.08.2012, 05:02
imranhabib
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For stopping the motion of a character
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imranhabib |
0 |
44635 |
05.08.2012, 10:22
imranhabib
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Issues compiling on Linux
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kirilz |
10 |
18924 |
28.07.2012, 05:34
kirilz
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problem using h3dGetCastRayResult
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imranhabib |
3 |
8632 |
16.07.2012, 05:58
Volker
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::strange shadows on terrain::
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anchor |
2 |
9196 |
12.07.2012, 01:22
anchor
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Horde3D Mac OS Framework
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jtee |
0 |
45538 |
06.07.2012, 14:34
jtee
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h3dSetupModelAnimStage removes node?
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tshannon |
4 |
11089 |
04.07.2012, 02:35
tshannon
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How to get terrain height ?
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Sisyphe |
2 |
7178 |
29.06.2012, 06:52
Volker
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problems getting animations from COLLADA file
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swx |
4 |
8746 |
27.06.2012, 22:56
Roland
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Troubleshooting a black window: no errors in DumpMessages()
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tshannon |
5 |
9001 |
26.06.2012, 05:54
MistaED
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Skinning Artifacts
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dazza007 |
5 |
9333 |
03.06.2012, 12:10
worstplayer
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h3dGetNodeTransMats and h3dSetNodeTransMat
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tshannon |
1 |
5774 |
24.05.2012, 16:22
Volker
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Basic Toon shading
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quincy18 |
2 |
7416 |
24.05.2012, 00:22
MistaED
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OpenGL init / H3DInit succes/problem in LabView-Please Help!
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cbaten |
4 |
11676 |
19.05.2012, 14:41
mikel
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Shared element buffer
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Simon |
0 |
46881 |
05.05.2012, 21:03
Simon
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Some trouble to reconstruct World Position from Depth
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ArthurD |
0 |
48294 |
27.04.2012, 20:01
ArthurD
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Performance problems - multiple cameras/agents
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Roland |
3 |
11969 |
16.04.2012, 11:42
Roland
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modify the position and orientation of a loaded resource.
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kinectguy |
3 |
10438 |
29.03.2012, 07:06
Volker
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using alpha channel in shader
[ Go to page: 1, 2 ]
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jimbo |
27 |
63184 |
25.03.2012, 14:28
zoombapup
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Compiling GameEnginePlugin
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Smurf |
1 |
9646 |
23.03.2012, 21:21
Volker
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Problem small tutorial getting started
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bluangel74 |
0 |
45738 |
09.03.2012, 13:12
bluangel74
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Problem with post-processing effects
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UrsusMaritimus |
2 |
9322 |
04.03.2012, 18:21
UrsusMaritimus
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Clipping-Planes
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eiguckamalda |
2 |
7399 |
02.03.2012, 15:40
eiguckamalda
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