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Topics |
Author |
Replies |
Views |
Last post |
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Adding voxelization (for Voxel Cone Tracing)
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bavarianbasti |
1 |
519492 |
14.11.2013, 22:54
Volker
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Best way to add a "sun" for outdoor environment.
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kurasu1415 |
1 |
31510 |
16.05.2013, 10:03
anchor
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Doom3 Style UI
|
Christoph |
4 |
36352 |
20.06.2012, 18:27
Volker
|
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"Bindless Graphics" extension
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DarkAngel |
3 |
34242 |
18.08.2011, 14:28
Orm
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New paper, with some ideas for improving shadow maps
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zoombapup |
2 |
29738 |
09.08.2010, 19:11
Siavash
|
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Real-time lens blur
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DarkAngel |
2 |
29836 |
19.07.2010, 21:56
marciano
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Efficient sprite->3D extrusion?
|
johannes |
7 |
44421 |
25.06.2010, 15:35
johannes
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Project Ninja Star, shaderrs
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devsh |
0 |
31514 |
10.05.2010, 18:53
devsh
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Inferred lighting
[ Go to page: 1, 2 ]
|
l0calh05t |
24 |
111432 |
10.03.2010, 21:57
devsh
|
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Tile-Based rendering GPU and the ideal rendering pipeline
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MistaED |
4 |
39214 |
07.02.2010, 11:24
zoombapup
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Geometry Shaders
|
Orm |
11 |
57134 |
17.01.2010, 17:30
swiftcoder
|
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Faking SSAO
|
swiftcoder |
9 |
52935 |
26.09.2009, 23:59
Orm
|
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Choosing a shadow map bias
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DarkAngel |
2 |
31372 |
03.03.2009, 12:25
marciano
|
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Deferred Shadow Maps
|
swiftcoder |
3 |
35299 |
03.02.2009, 09:00
marciano
|
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Advances in Real-Time Rendering in 3D Graphics and Games
|
reiko |
2 |
31049 |
16.08.2008, 21:03
marciano
|
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Relaxed Cone Stepping for Relief Mapping
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g-l-u-k |
4 |
36390 |
31.07.2008, 02:33
DarkAngel
|
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Particles and defered shading
|
lachlanmcdowall |
1 |
28532 |
23.07.2008, 22:24
marciano
|
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writing shaders
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maninalift |
4 |
35755 |
23.07.2008, 21:24
Volker
|
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Texture generation
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cantele |
6 |
43140 |
10.07.2008, 12:40
cantele
|
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Ideas for realtime ambient lighting
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DarkAngel |
4 |
36120 |
22.05.2008, 11:11
DarkAngel
|
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edge shading
|
maninalift |
3 |
32309 |
27.04.2008, 17:18
AcidFaucet
|
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Screen Space Water
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DarkAngel |
7 |
45924 |
15.04.2008, 21:06
maninalift
|
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Hybrid Deferred Rendering techniques
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DarkAngel |
3 |
36300 |
18.03.2008, 05:02
AcidFaucet
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Rayleigh Scattering and procedural Day/Night Transitions
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DragonRift |
2 |
31202 |
06.01.2008, 21:55
AcidFaucet
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Pseudo Instanting in OpenGL
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g-l-u-k |
0 |
29201 |
04.12.2007, 07:06
g-l-u-k
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Better Anti-Aliasing for Deferred Rendering
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DarkAngel |
3 |
33335 |
01.12.2007, 13:22
marciano
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