Horde3D

Next-Generation Graphics Engine
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No unread posts Adding voxelization (for Voxel Cone Tracing)

bavarianbasti

1

46423

14.11.2013, 22:54

Volker View the latest post

No unread posts Best way to add a "sun" for outdoor environment.

kurasu1415

1

13682

16.05.2013, 10:03

anchor View the latest post

No unread posts Attachment(s) Doom3 Style UI

Christoph

4

16763

20.06.2012, 18:27

Volker View the latest post

No unread posts "Bindless Graphics" extension

DarkAngel

3

16656

18.08.2011, 14:28

Orm View the latest post

No unread posts New paper, with some ideas for improving shadow maps

zoombapup

2

13863

09.08.2010, 19:11

Siavash View the latest post

No unread posts Real-time lens blur

DarkAngel

2

13855

19.07.2010, 21:56

marciano View the latest post

No unread posts Efficient sprite->3D extrusion?

johannes

7

22802

25.06.2010, 15:35

johannes View the latest post

No unread posts Project Ninja Star, shaderrs

devsh

0

14190

10.05.2010, 18:53

devsh View the latest post

No unread posts Inferred lighting

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l0calh05t

24

60755

10.03.2010, 21:57

devsh View the latest post

No unread posts Tile-Based rendering GPU and the ideal rendering pipeline

MistaED

4

19998

07.02.2010, 11:24

zoombapup View the latest post

No unread posts Geometry Shaders

Orm

11

29406

17.01.2010, 17:30

swiftcoder View the latest post

No unread posts Faking SSAO

swiftcoder

9

28933

26.09.2009, 23:59

Orm View the latest post

No unread posts Choosing a shadow map bias

DarkAngel

2

15916

03.03.2009, 12:25

marciano View the latest post

No unread posts Deferred Shadow Maps

swiftcoder

3

18721

03.02.2009, 09:00

marciano View the latest post

No unread posts Advances in Real-Time Rendering in 3D Graphics and Games

reiko

2

15681

16.08.2008, 21:03

marciano View the latest post

No unread posts Relaxed Cone Stepping for Relief Mapping

g-l-u-k

4

18674

31.07.2008, 02:33

DarkAngel View the latest post

No unread posts Particles and defered shading

lachlanmcdowall

1

13484

23.07.2008, 22:24

marciano View the latest post

No unread posts writing shaders

maninalift

4

17981

23.07.2008, 21:24

Volker View the latest post

No unread posts Texture generation

cantele

6

22222

10.07.2008, 12:40

cantele View the latest post

No unread posts Ideas for realtime ambient lighting

DarkAngel

4

18453

22.05.2008, 11:11

DarkAngel View the latest post

No unread posts edge shading

maninalift

3

15306

27.04.2008, 17:18

AcidFaucet View the latest post

No unread posts Screen Space Water

DarkAngel

7

24681

15.04.2008, 21:06

maninalift View the latest post

No unread posts Hybrid Deferred Rendering techniques

DarkAngel

3

18763

18.03.2008, 05:02

AcidFaucet View the latest post

No unread posts Rayleigh Scattering and procedural Day/Night Transitions

DragonRift

2

14815

06.01.2008, 21:55

AcidFaucet View the latest post

No unread posts Pseudo Instanting in OpenGL

g-l-u-k

0

13368

04.12.2007, 07:06

g-l-u-k View the latest post

No unread posts Better Anti-Aliasing for Deferred Rendering

DarkAngel

3

16047

01.12.2007, 13:22

marciano View the latest post

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