Horde3D

Next-Generation Graphics Engine
It is currently 09.11.2024, 00:53

All times are UTC + 1 hour




Post new topic  [ 26 topics ] 
 Topics   Author   Replies   Views   Last post 
No unread posts Adding voxelization (for Voxel Cone Tracing)

bavarianbasti

1

45487

14.11.2013, 22:54

Volker View the latest post

No unread posts Best way to add a "sun" for outdoor environment.

kurasu1415

1

13325

16.05.2013, 10:03

anchor View the latest post

No unread posts Attachment(s) Doom3 Style UI

Christoph

4

16289

20.06.2012, 18:27

Volker View the latest post

No unread posts "Bindless Graphics" extension

DarkAngel

3

16249

18.08.2011, 14:28

Orm View the latest post

No unread posts New paper, with some ideas for improving shadow maps

zoombapup

2

13510

09.08.2010, 19:11

Siavash View the latest post

No unread posts Real-time lens blur

DarkAngel

2

13507

19.07.2010, 21:56

marciano View the latest post

No unread posts Efficient sprite->3D extrusion?

johannes

7

22234

25.06.2010, 15:35

johannes View the latest post

No unread posts Project Ninja Star, shaderrs

devsh

0

13461

10.05.2010, 18:53

devsh View the latest post

No unread posts Inferred lighting

[ Go to pageGo to page: 1, 2 ]

l0calh05t

24

59536

10.03.2010, 21:57

devsh View the latest post

No unread posts Tile-Based rendering GPU and the ideal rendering pipeline

MistaED

4

19580

07.02.2010, 11:24

zoombapup View the latest post

No unread posts Geometry Shaders

Orm

11

28694

17.01.2010, 17:30

swiftcoder View the latest post

No unread posts Faking SSAO

swiftcoder

9

28388

26.09.2009, 23:59

Orm View the latest post

No unread posts Choosing a shadow map bias

DarkAngel

2

15616

03.03.2009, 12:25

marciano View the latest post

No unread posts Deferred Shadow Maps

swiftcoder

3

18394

03.02.2009, 09:00

marciano View the latest post

No unread posts Advances in Real-Time Rendering in 3D Graphics and Games

reiko

2

15378

16.08.2008, 21:03

marciano View the latest post

No unread posts Relaxed Cone Stepping for Relief Mapping

g-l-u-k

4

18348

31.07.2008, 02:33

DarkAngel View the latest post

No unread posts Particles and defered shading

lachlanmcdowall

1

13236

23.07.2008, 22:24

marciano View the latest post

No unread posts writing shaders

maninalift

4

17664

23.07.2008, 21:24

Volker View the latest post

No unread posts Texture generation

cantele

6

21820

10.07.2008, 12:40

cantele View the latest post

No unread posts Ideas for realtime ambient lighting

DarkAngel

4

18123

22.05.2008, 11:11

DarkAngel View the latest post

No unread posts edge shading

maninalift

3

15016

27.04.2008, 17:18

AcidFaucet View the latest post

No unread posts Screen Space Water

DarkAngel

7

24271

15.04.2008, 21:06

maninalift View the latest post

No unread posts Hybrid Deferred Rendering techniques

DarkAngel

3

18473

18.03.2008, 05:02

AcidFaucet View the latest post

No unread posts Rayleigh Scattering and procedural Day/Night Transitions

DragonRift

2

14550

06.01.2008, 21:55

AcidFaucet View the latest post

No unread posts Pseudo Instanting in OpenGL

g-l-u-k

0

12697

04.12.2007, 07:06

g-l-u-k View the latest post

No unread posts Better Anti-Aliasing for Deferred Rendering

DarkAngel

3

15771

01.12.2007, 13:22

marciano View the latest post

Display topics from previous:  Sort by  
Post new topic  [ 26 topics ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


Unread posts Unread posts    No unread posts No unread posts    Announce Announcement
Unread posts [ Popular ] Unread posts [ Popular ]    No unread posts [ Popular ] No unread posts [ Popular ]    Sticky Sticky
Unread posts [ Locked ] Unread posts [ Locked ]    No unread posts [ Locked ] No unread posts [ Locked ]    Moved topic Moved topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group