|
Topics |
Author |
Replies |
Views |
Last post |
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Adding voxelization (for Voxel Cone Tracing)
|
bavarianbasti |
1 |
53872 |
14.11.2013, 22:54
Volker
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Best way to add a "sun" for outdoor environment.
|
kurasu1415 |
1 |
15744 |
16.05.2013, 10:03
anchor
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Doom3 Style UI
|
Christoph |
4 |
18993 |
20.06.2012, 18:27
Volker
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
"Bindless Graphics" extension
|
DarkAngel |
3 |
18989 |
18.08.2011, 14:28
Orm
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
New paper, with some ideas for improving shadow maps
|
zoombapup |
2 |
15796 |
09.08.2010, 19:11
Siavash
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Real-time lens blur
|
DarkAngel |
2 |
15744 |
19.07.2010, 21:56
marciano
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Efficient sprite->3D extrusion?
|
johannes |
7 |
25555 |
25.06.2010, 15:35
johannes
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Project Ninja Star, shaderrs
|
devsh |
0 |
16086 |
10.05.2010, 18:53
devsh
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read_hot.gif) |
Inferred lighting
[ Go to page: 1, 2 ]
|
l0calh05t |
24 |
66207 |
10.03.2010, 21:57
devsh
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Tile-Based rendering GPU and the ideal rendering pipeline
|
MistaED |
4 |
22199 |
07.02.2010, 11:24
zoombapup
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Geometry Shaders
|
Orm |
11 |
32625 |
17.01.2010, 17:30
swiftcoder
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Faking SSAO
|
swiftcoder |
9 |
32245 |
26.09.2009, 23:59
Orm
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Choosing a shadow map bias
|
DarkAngel |
2 |
18137 |
03.03.2009, 12:25
marciano
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Deferred Shadow Maps
|
swiftcoder |
3 |
21014 |
03.02.2009, 09:00
marciano
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Advances in Real-Time Rendering in 3D Graphics and Games
|
reiko |
2 |
17889 |
16.08.2008, 21:03
marciano
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Relaxed Cone Stepping for Relief Mapping
|
g-l-u-k |
4 |
21206 |
31.07.2008, 02:33
DarkAngel
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Particles and defered shading
|
lachlanmcdowall |
1 |
15534 |
23.07.2008, 22:24
marciano
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
writing shaders
|
maninalift |
4 |
20382 |
23.07.2008, 21:24
Volker
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Texture generation
|
cantele |
6 |
24983 |
10.07.2008, 12:40
cantele
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Ideas for realtime ambient lighting
|
DarkAngel |
4 |
20873 |
22.05.2008, 11:11
DarkAngel
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
edge shading
|
maninalift |
3 |
17596 |
27.04.2008, 17:18
AcidFaucet
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Screen Space Water
|
DarkAngel |
7 |
27908 |
15.04.2008, 21:06
maninalift
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Hybrid Deferred Rendering techniques
|
DarkAngel |
3 |
21361 |
18.03.2008, 05:02
AcidFaucet
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Rayleigh Scattering and procedural Day/Night Transitions
|
DragonRift |
2 |
17259 |
06.01.2008, 21:55
AcidFaucet
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Pseudo Instanting in OpenGL
|
g-l-u-k |
0 |
15703 |
04.12.2007, 07:06
g-l-u-k
|
![No unread posts No unread posts](./styles/subsilver2/imageset/topic_read.gif) |
Better Anti-Aliasing for Deferred Rendering
|
DarkAngel |
3 |
18569 |
01.12.2007, 13:22
marciano
|
|