Horde3D

Next-Generation Graphics Engine
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PostPosted: 03.06.2008, 22:50 
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Joined: 15.05.2008, 05:32
Posts: 46
Location: California
How would you suggest I work with Horde and SVN when I don't have write-access to the Horde repository? I'm not asking for write access, just suggestions on how to manage my own development while integrating changes from the Horde Sourceforge repository.

I have my own SVN repository where I check in my changes and my Horde sources are quite different from the sources in the Sourceforge repository, going through diffs is driving me nuts and it'll probably just get worse.


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PostPosted: 03.06.2008, 23:12 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
roarflolo wrote:
I have my own SVN repository where I check in my changes and my Horde sources are quite different from the sources in the Sourceforge repository, going through diffs is driving me nuts and it'll probably just get worse.
Don't take this as a criticism, but it sounds to me like you are probably making a lot more changes than necessary to the engine. Most of your patches look to be for the ColladaConverter (which needs the attention, of course), but the engine itself seems to be in fairly good shape - close to feature complete. If you are having to make a lot of code changes to the engine itself, chances are you aren't using some of the features quite as intended.

Again, I may be way off base, but my planet renderer there has so far required not one code change (apart from a matrix assign bug) to the engine itself, despite dynamic texture streaming and LOD, etc.

_________________
Tristam MacDonald - [swiftcoding]


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PostPosted: 03.06.2008, 23:15 
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Joined: 15.05.2008, 05:32
Posts: 46
Location: California
I'm not making changes for fun :)

The question still stands though...


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PostPosted: 03.06.2008, 23:20 
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Joined: 14.04.2008, 15:06
Posts: 183
Location: Germany
If you are on Linux: git svn
I've read about some problems with the windows version of git, but maybe you could try it and see if it works for you.

Just search for
git svn workflow
and you should get enough hits to get a start. Or just ask me ;) I'm using it right now to manage several patches for Horde3D.


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