roarflolo wrote:
I have my own SVN repository where I check in my changes and my Horde sources are quite different from the sources in the Sourceforge repository, going through diffs is driving me nuts and it'll probably just get worse.
Don't take this as a criticism, but it sounds to me like you are probably making a lot more changes than necessary to the engine. Most of your patches look to be for the ColladaConverter (which needs the attention, of course), but the engine itself seems to be in fairly good shape - close to feature complete. If you are having to make a lot of code changes to the engine itself, chances are you aren't using some of the features quite as intended.
Again, I may be way off base, but my planet renderer there has so far required not one code change (apart from a matrix assign bug) to the engine itself, despite dynamic texture streaming and LOD, etc.