Well, its that time again. New Year is almost upon us and unfortunately its come to the point where I have to refactor my codebase a bit.
I've been using SFML for the window because I thought it might offer more in terms of font rendering. Turns out that was mistaken, the font rendering in SFML feels horribly slow. Plus the overhead in terms of SFML state management seems a bit harsh too.
So, I'm going back to using GLFW, which certainly isnt going to be such a big hassle, but its not work anyone would actually WANT to do
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Yet again, I've got to map the appropraite input events to the appropriate input controller methods. Bah and double bah.
Ah well, at least it will reduce the size of the codebase a fair bit I dare say.
Wish me luck!
BTW: Next year, will show off some mocap based animation stuff. We will also demo some proxemic behaviour prototypes.