Hey guys, I just wanted to let know that I updated the Horde3D bindings to 1.0Beta5.
(The 1.0Beta4 Pascal bindings stopped working for me unfortunately. Well, I actually rewrote most of the bindings from scratch and updated the dependencies and the KnightPas demo.)
For those of you who prefer classes more than functions I wrapped some of the functions up into a few classes in the unit Horde3DHelpers.
Besides Windows, Mac OS X (except for the PowerPC architecture) and Linux are now supported as well. Windows 64 should also work if you compile GLFW for the 64-bit architecture yourself. (If you want to compile for Mac OS X you need to download and compile GLFW as a static library and put it somewhere where the FreePascal compiler could find the file.)
I tested the bindings with FPC 2.5.1 and 2.4.2, I don't see any reason why it shouldn't work with Delphi though. Lazarus project files are included.
The Chicago demo is now also available in Pascal.
The downloads and source code can be found on Github:
https://github.com/Stoney-FD/horde3d-pascal (The separate download page is located here:
https://github.com/Stoney-FD/horde3d-pascal/downloads)