When I used "CJK" characters in Gamebryo, our "bitmap font generator" tool would use a text-document as input. Inside this text document, we put all of the sentences/phrases that appeared in the game.
e.g. it might contain
Quote:
Hello world
こんにちは世界
안녕하세요 세상
Then even though there's tens-of-thousands of possible characters, the tool would look at this document and see that our game only needs a small number of characters, and only the characters from this document would be rendered into our bitmaps.
sellee wrote:
I want horde's native one.
Horde's native one isn't on the same level as other font libraries - as marciano says it's really only a debugging tool.
It could be used for CJK characters, but you're limited to 255 characters per font. Combined with the tool I describe above, it would be possible to write a class that given a Unicode character, maps it to a font number + character number, allowing you to use as many characters as you like with hordes text rendering system. However, I wouldn't recommend this