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Next-Generation Graphics Engine
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 Post subject: h3dCastRay arg1[SOLVED]
PostPosted: 31.03.2010, 03:37 
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Joined: 25.03.2010, 03:58
Posts: 13
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where should be player on if many node under player?

h3dCastRay argument 1 is node to check,
what node is chosen in case of picture.

I am happy If ray return all collision point.


Last edited by sellee on 05.04.2010, 00:43, edited 1 time in total.

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 Post subject: Re: h3dCastRay arg1
PostPosted: 31.03.2010, 08:28 
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Joined: 24.03.2010, 10:17
Posts: 55
Hi.

h3dCastRay (node, ...) searches node and all of node's children recursively for intersection.
So, if you can't guarantee that the nodes you want to intersect with are below a certain GroupNode, you will
have to specify H3DRootNode as starting node for the raycast. Then you will get all intersected nodes (within the ray's length)

Alex


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