Horde3D

Next-Generation Graphics Engine
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PostPosted: 10.05.2010, 01:57 
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Joined: 10.05.2010, 01:31
Posts: 14
Hi all i want to know a few information about horde3d :

Does it have inbuilt functions for movie files such as .avi and .wmv
Since horde3d is built using opengl will it be able to be compiled on a PS3 without modifications of the engine?

Thats the 2 questions i had.
Thanks





-Vines


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PostPosted: 10.05.2010, 02:36 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
Horde doesn't natively support video files, but I think someone was making an extension that added support for the theora video codec?


The PS3 doesn't use standard OpenGL... On the PS3 you have a choice between LibGCM and PSGL (which is based on GLES 1.1 with lots of NVidia extensions), which means the Horde3D back-end (the part of Horde that deals with GL) would have to be ported to PSGL (or to LibGCM).

Ignoring this difference though, you should never just recompile *any* PC middleware for a console and expect to get decent performance out of it -- a console port should always be done with care to target the new hardware appropriately :wink:


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PostPosted: 10.05.2010, 02:51 
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Joined: 10.05.2010, 01:31
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Thanks for your reply DarkAngel


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