Horde3D

Next-Generation Graphics Engine
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PostPosted: 14.08.2010, 22:15 
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Joined: 14.08.2010, 22:10
Posts: 6
Hello.
I need to create a science project for physics class, it must show something about, Light,Waves,Lasers... 1 or 2 of this things, it doesn't have to be a game, but i only need that, if i success i will have a 12/12 and pass the year, if not, i will fail hehe.

i tried dark basics, it's too hard.
im downloading Horde 3D and OgreSDK.
also i have JMONKEY , and FPS CREATOR..

I can't work with fps creator, it's not human!.. i want something easy, i'm downloading horde editor too.. a couple of lights,a nice firework show and we are ready ! :D

thanks horde crew!


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PostPosted: 15.08.2010, 09:21 
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Joined: 10.09.2006, 15:52
Posts: 1217
Hi,

if you need to get a simple project done quickly and you don't have much experience with graphics programming, I'd rather suggest to look into Irrlicht or some other engine with more beginner tutorials and samples. Horde is rather geared towards more experienced users. The simplicity is a design paradigm and does not necessarily mean that Horde is especially newbie friendly. ;)

Good luck with your project!


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PostPosted: 15.08.2010, 09:46 
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Joined: 14.08.2010, 22:10
Posts: 6
Ok
I will try Irrlicht now


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PostPosted: 15.08.2010, 12:59 
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Joined: 16.05.2009, 12:43
Posts: 207
Actually, I think you'd propbably be far better off with Unity3D in this case. Its well documented (mostly) and doesnt require a ton of programming to get results. Plus it doesnt have the pain of "building" everything.


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PostPosted: 15.08.2010, 14:42 
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Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
Like zoombapup said before, i think you would be better off with an authoring tool. There's plenty to choose from (DxStudio, Unity, UDK, etc)

I'd personally recommended UDK. You can do all your interactions procedurally(with UDK's Kismet), no scripting at all. Plus it's well documented(even has video tutorials), feature-rich, a big community behind it and it's based on Unreal Engine 3 ;)

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PostPosted: 15.08.2010, 15:25 
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Joined: 21.08.2008, 11:44
Posts: 354
Another choice is BlendELF. It doesn't have a flexible pipeline, shader and ... systems like Horde3D and other advanced game engines, but it is very easy to use and you can do lots of magics with a few lines of Lua scripts and it should be enough for your project.


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PostPosted: 15.08.2010, 17:56 
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Joined: 14.08.2010, 22:10
Posts: 6
I will try udk,unity and those others engines now...

i downloaded visual studio 2010 express,cmake, a lot of stuff :S

Im pissed off! haha i need to free up some steam, im going to play metro2033 first... then try to program a freaking shadow hah


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PostPosted: 16.08.2010, 21:46 
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Joined: 17.01.2010, 13:30
Posts: 7
Hmm... Why not to try QT?? It is good too. Has every feature that you need: gui, opengl renderer plugin, opencl plugin, script sub-system and many more plugins. But if you want to use it you need to have some programmaing skills...


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PostPosted: 17.08.2010, 08:43 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
If you would use Qt you have everything to program a 3D engine yourself, but not a 3D engine :-)


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PostPosted: 17.08.2010, 19:40 
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Joined: 14.08.2010, 22:10
Posts: 6
i'm using Unity, i could just give the teacher the first island project because it has everything but that would be cheap haha..

Unity is hard :(..

I want to create a room with a lamp, 3 or 5 mirrors, a laser to shoot and some lighting.

QT?..hmm i will download it


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PostPosted: 18.08.2010, 04:50 
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Joined: 21.08.2008, 11:44
Posts: 354
leandro322 wrote:
i'm using Unity, i could just give the teacher the first island project because it has everything but that would be cheap haha..

Unity is hard :(..
Everything is hard at first :) AFAIK Unity3D's scripting language is something similar to the JavaScript, so don't fear because learning the language itself is easy, you just need to spend a little time to learn the API and they have tons of tutorials and documents on their website.

leandro322 wrote:
I want to create a room with a lamp, 3 or 5 mirrors, a laser to shoot and some lighting.
IIRC that's impossible with the free version of the Unity3D, because advanced rendering techniques [such as shadow maps, DOF, ...] are disabled and you should do some shadering yourself to get that mirrors working [If you need them to reflect anything]

leandro322 wrote:
QT?..hmm i will download it
Download it if you want to pass for the next year. IMHO programming a 3D graphics engine from ground up isn't a simple task and it would take years of compiling and researching to gain 1% of the marciano's experience :wink:

If that simple scene is all you want, you can do it in less 18 hours. All that you need is Blender [to create the scene, you can also use other free models], BlendELF [to do the magic], a little experience with Lua [would be a piece of cake if you have previous experience with Pascal] and your favor text editor [I would recommend Notepad++] BTW use them at your own risk!


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PostPosted: 18.08.2010, 12:05 
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Joined: 14.08.2010, 22:10
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i will try more blender and leave unity, thanks, i will reply soon for the results


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PostPosted: 18.08.2010, 23:53 
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Joined: 16.05.2009, 12:43
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Actually, I think the suggestion of UDK is better for your needs. As it has kismet which should be a lot easier for you to understand.


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PostPosted: 19.08.2010, 05:40 
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Joined: 14.08.2010, 22:10
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OMG! UDK is really hard.. i mean, i can't even create a cube haha, i may try with FPS creator x10 because i can just add them easily , no programming... also i downloaded a hd tutorial for blender (going to try later).

And, i have Algodoo...


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