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Next-Generation Graphics Engine
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 Post subject: MSAA eating CPU
PostPosted: 17.09.2010, 11:30 
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Joined: 13.05.2010, 09:35
Posts: 11
I experimented with multi-sample antialiasing, and found that the CPU consumption is higher with increasing sample count. where is the CPU busy? in horde3d, in driver, or where. Is that normal or buggy? I get increases from 75% to 100% from 0 to 16 sample counts. I tried adding maxSamples to the deferred pipeline, and the modified HDR pipeline of http://www.horde3d.org/forums/viewtopic.php?f=1&t=518. I understand worse frame ratio, but is not MSAA hardware accelerated? (NVIDIA GeForce GT 220 here). Thank you in advance.


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 Post subject: Re: MSAA eating CPU
PostPosted: 17.09.2010, 11:35 
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Joined: 21.08.2008, 11:44
Posts: 354
Where those numbers are coming from? Are you using a profiler (such as VTune, ...) ?


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 Post subject: Re: MSAA eating CPU
PostPosted: 17.09.2010, 11:44 
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Joined: 13.05.2010, 09:35
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Siavash wrote:
Where those numbers are coming from? Are you using a profiler (such as VTune, ...) ?


no, poor man's windows task manager performance bar.


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 Post subject: Re: MSAA eating CPU
PostPosted: 17.09.2010, 11:53 
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Joined: 21.08.2008, 11:44
Posts: 354
Is vsync on or off? If vsync is off, that's normal. Turn on the vsync and try again.


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