Horde3D http://horde3d.org/forums/ |
|
Animated Particle http://horde3d.org/forums/viewtopic.php?f=1&t=1299 |
Page 1 of 1 |
Author: | anchor [ 03.11.2010, 21:23 ] |
Post subject: | Animated Particle |
I added a small feature into the engine: (UV) Animated particles. If someone ask, i can share the code. Here is an animated fire effect: http://anchor.netexpert.hu/temp/misc/rts_unit_editor%202010-11-10%2018-24-06-14.mp4 And one more thing born: Per node shadow-cast on/off setting. / h3dSetNodeShadowCast(H3DNode,bool) / |
Author: | marciano [ 03.11.2010, 22:35 ] |
Post subject: | Re: Animated Particle |
Very nice! I assume you use some kind of flipbook texture (tex atlas where you modify uv coordinates to jump to the next tile) for the animation? Which version of Horde are you using? We recently introduced node flags in the svn trunk with which you can disable shadow casting for a specific node. If you still use Beta4, I would definitely recommend to switch to the latest svn trunk as there are a lot of good improvements. |
Author: | anchor [ 04.11.2010, 19:09 ] |
Post subject: | Re: Animated Particle |
Yes, You can use textures like this: And the emitter got these new parameters: uvx,uvy,fps,killAtAnimEnd. |
Page 1 of 1 | All times are UTC + 1 hour |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |