Horde3D

Next-Generation Graphics Engine
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PostPosted: 10.12.2010, 04:06 
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Joined: 07.12.2010, 11:23
Posts: 4
Hello

any commment for portability of Horde3D to opengles2.0, please!

thanks


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PostPosted: 10.12.2010, 07:50 
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Joined: 15.02.2009, 02:13
Posts: 161
Location: Sydney Australia
Hi chlee01234,

viewtopic.php?f=8&t=1036 has the latest information on the ES 2.0 tests, in the community svn there's a branch called ES_test which has some code. I've only tested the N900 with this and use custom qmake build scripts, so cmake is currently not supported but it shouldn't be hard to support that (in my experience when I try to port to ES 2.0 compatible platforms I find it easier to just use their way of building projects).

I've recently got a job again in the industry so I haven't been able to have time to maintain it but I should release some code soon once I polish it and make an initial iOS port with that as well, now that I've recently bought an ipod touch 4th gen.

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-Alex
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PostPosted: 12.12.2010, 07:57 
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Joined: 07.12.2010, 11:23
Posts: 4
hello
thanks for informations, but i couldn't find any concrete progress and branch of opengles2.0 was not found..
Can you please give me more details?


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