Hi Horde3d-Community!
A friend of mine and i always want to create our own game. So about half a year ago, we formed a team of 4-5 Members to finally start with the project.
I will do most of the programming part. I have experience in C++, but it has been a while since i used it the last time

.
The most important question for me was the decision for one of the Game-Engines you can find.
So i downloaded and tried lot of code and tools and in the end, my favorite was horde3d-Game Engine.
Other good candidates were panda3d (Which has no scene-Editor and most tutorials and examples are for python, not C++) and Unity (which has a very difficult license-method, the free version doesnt support lot of assert-imports, etc.)
I recognized, that there are only a few tutorials for the game engine and i have no idea how to implement a menu or an inventory ingame but im willing to learn these things.
So this is our project-environment and project-planning:
-> Single-Player-Roleplay-Game with tactical battles (like the typical japanese RPGs, but no round-based Battle-System)
-> 4-5 people
-> Time: About 3 Hours per week (unfortunaly there isnt more time for the project

)
-> Finishing the first chapter of the game within the next 3 Years
So I ask for your opinion:
- is this a realistic project / timeplan?
- is horde3d - Game Engine the correct game engine or should i look for another one? As i said, i have basic skills in C++ and advanced skills in programming itself.
Thanks in advance!
Greetings,
Kelzama