Horde3D

Next-Generation Graphics Engine
It is currently 22.12.2024, 02:04

All times are UTC + 1 hour




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: 08.04.2011, 11:51 
Offline

Joined: 08.04.2011, 11:38
Posts: 1
i am studing horde3D and Ogre.

In ogre, frame(animationtrack) record relative translate of a bone(joint)
first: reset bone to origin postion
then: blend and interpolate the frame
then: bone new Local postion = bone origin local postion * frame postion
then: compute bone world postion, soft or gpu skining

In Horde 3D,i see
first: bone new Local postion = frame postion
then: compute bone world postion, soft or gpu skining

See, both two method can drive skeleton move right. wo can get "horde frame postion = bone origin local postion * Ogre frame postion", as i found in "conventer project"

So why design this not that? for performance, or any other detail?

thank very much!


Top
 Profile  
Reply with quote  
PostPosted: 05.06.2011, 02:53 
Offline

Joined: 15.02.2009, 02:13
Posts: 161
Location: Sydney Australia
Hi noetic, not too sure about that but I assume it is done like that to keep the horde scene graph very generic, so joints, lights, emitters, anything with a scene graph/node representation would be dealt with in the same manner, joints wouldn't be a special case here where you need to calculate the bind pose and then apply the delta and then the skinning on top, plus it would be cheaper CPU-side wouldn't it? I'm not familiar with Ogre so I can't comment on this further.

_________________
-Alex
Website


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group