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Release 0.11 is coming http://horde3d.org/forums/viewtopic.php?f=1&t=151 |
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Author: | marciano [ 28.06.2007, 14:44 ] |
Post subject: | Release 0.11 is coming |
The next version 0.11 of Horde is close to being finished. It adds a plenty of new features and improvements. Here is a short list of what you can expect:
The code is nearly finished, what still needs to be done is updating the docs and a bit more testing with our internal projects. |
Author: | DarkAngel [ 02.07.2007, 06:01 ] |
Post subject: | |
Sounds great keep up the good work! How is the alpha blending implemented; is it compatible with a deferred pipeline? |
Author: | SpOOky [ 02.07.2007, 21:30 ] |
Post subject: | |
wow cant wait to play with it |
Author: | marciano [ 03.07.2007, 00:33 ] |
Post subject: | |
Thanks! There is no good solution for using alpha blending with deferred shading (unfortunately a ShaderX5 article confirmed that). But thanks to the configurable pipeline you could render the translucent materials using forward shading after the deferred passes. By the way the integration of translucency is not yet perfect, currently objects are not sorted back to front. This will come in another update... |
Author: | marciano [ 03.07.2007, 22:31 ] |
Post subject: | |
Finally, the new release is out now. You can get it from the donwload section. I will update the rest of the site (including news) tomorrow. Make sure you try out the new Knight sample |
Author: | phi [ 04.07.2007, 10:28 ] |
Post subject: | |
As soon as the new release is out, I will publish the latest Horde3D .NET wrapper Of course the awesome Knight sample is included |
Author: | SpOOky [ 06.07.2007, 07:43 ] |
Post subject: | |
i see that the 0.11.0 version was just released! job well done, marciano! thank you! i will port my project to this version |
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