Horde3D

Next-Generation Graphics Engine
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PostPosted: 10.06.2011, 19:44 
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Joined: 11.12.2009, 12:59
Posts: 19
What I want is to display 2 ore more OpenGL windows in my application which is written in C++, Qt and Horde3d on Windows platform.
AFAIK Horde3d doesn't allow this. So I wonder if is it too difficult to modify Horde3d to enable such feature? What are the reasons of such limitation and where should I start from?


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PostPosted: 10.06.2011, 20:10 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
You can do this with shared contexts, I have done that within the editor. AFAIK the only problem I got was that resources must be loaded in the first context.


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