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How to draw 2 OpenGL windows in my Qt application?
http://horde3d.org/forums/viewtopic.php?f=1&t=1539
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Author:  DIMEDROLL [ 10.06.2011, 19:44 ]
Post subject:  How to draw 2 OpenGL windows in my Qt application?

What I want is to display 2 ore more OpenGL windows in my application which is written in C++, Qt and Horde3d on Windows platform.
AFAIK Horde3d doesn't allow this. So I wonder if is it too difficult to modify Horde3d to enable such feature? What are the reasons of such limitation and where should I start from?

Author:  Volker [ 10.06.2011, 20:10 ]
Post subject:  Re: How to draw 2 OpenGL windows in my Qt application?

You can do this with shared contexts, I have done that within the editor. AFAIK the only problem I got was that resources must be loaded in the first context.

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