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New blend mode - blendSeparate http://horde3d.org/forums/viewtopic.php?f=1&t=1546 |
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Author: | worstplayer [ 22.06.2011, 22:38 ] | ||
Post subject: | New blend mode - blendSeparate | ||
Here's the problem: my game contains more particles than average GPU can handle. So, I tried to render them in separate buffer with lower resolution than the rest of the scene. However Horde3D's BlendMode=Blend "averages" alpha instead of adding it up. So, here's a new blend mode that adds alpha correctly (with glBlendFuncSeparate). Here's a patch:
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Author: | Orm [ 05.08.2011, 20:32 ] |
Post subject: | Re: New blend mode - blendSeparate |
That's a mighty impressive display you got there. Care to share your wisdom/artwork? By the way, I'm giving your patch a try. |
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