Horde3D

Next-Generation Graphics Engine
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 Post subject: Horde3d and Go
PostPosted: 24.07.2012, 17:16 
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Joined: 19.01.2012, 21:01
Posts: 55
I believe my bindings for the Go language is complete and all of the API calls into Horde are working.

Everything can be found here: http://code.google.com/p/gohorde/

I've updated the wiki page here.

The knight sample in Go is here.
A glfw example is here.
An SDL example is here.

If there's anywhere else you'd like me to put this info, let me know.

Thanks,


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 Post subject: Re: Horde3d and Go
PostPosted: 25.07.2012, 20:04 
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Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Thanks for your support.


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 Post subject: Re: Horde3d and Go
PostPosted: 28.07.2012, 13:49 
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Joined: 23.07.2012, 04:42
Posts: 8
The wrapper looks great. I will definitely try it out as I liked Go's concurrency model.


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 Post subject: Re: Horde3d and Go
PostPosted: 30.07.2012, 20:23 
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Joined: 19.01.2012, 21:01
Posts: 55
Glad to see there is some interest. I've added proper cgo flags now, so it should build correctly on Windows and Mac now if anyone was having issues on those platforms.


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