I chose particle1.material for the material, and heightmap.png ( my creation) for Height Map.
Am I supposed to supply my own terrain.material ( which now I see, does contain a detail texture, which I guess is why
my terrain isnt showing up) before adding to editor , and what about shader , is that solely to allow the terrain to work in horde3d given its shader based
system ?
I presume the detail texture can be just about anything, as long as its the same dimensions as the heightmap ?
Thanks so much for your quick reply

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