Horde3D

Next-Generation Graphics Engine
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PostPosted: 13.10.2012, 14:26 
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Joined: 13.10.2012, 11:56
Posts: 3
currently i am doing some work about the rendering of large wild environments, but the sky is pretty huge, whose radius is about 5000m. i make a halfsphere, and map a jpg picture to it, but the resulting "sky" is pretty ugly. can you guys give me any suggestion or advice ?


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