Horde3D

Next-Generation Graphics Engine
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PostPosted: 03.07.2013, 02:42 
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Joined: 16.06.2013, 05:25
Posts: 4
Good day,

I compiled Horde3D with Visual C++ 2012 and I am getting strange linker errors that I have been stuck on for a number of hours I am really unsure as to how to resolve them, there are two types, one is a set of errors similar to:

Code:
Error   10  error LNK2005:
"char const * __cdecl std::_Syserror_map(int)" (?_Syserror_map@std@@YAPBDH@Z) already defined in libcpmtd.lib(syserror.obj)
(this also occurs with typeinfo.obj, stdthrow.obj, xthrow.obj, and memmove.obj)


Which I can resolve with /FORCE:MULTIPLE but I do not think this is the best approach, but the one I am really stuck on is:

Code:
Error   1   error LNK2038:
mismatch detected for 'RuntimeLibrary': value 'MDd_DynamicDebug' doesn't match value 'MTd_StaticDebug' in egAnimatables.obj

If it helps I am also getting a warning stating:

Code:
Warning 15  warning LNK4098:
defaultlib 'MSVCRTD' conflicts with use of other libs; use /NODEFAULTLIB:library    Horde3DTest\Horde3DTest\LINK    Horde3DTest

Any help resolving these linker errors is highly appreciated!


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PostPosted: 03.07.2013, 09:15 
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Joined: 17.11.2009, 17:00
Posts: 199
Location: Russia, Moscow
Are you compiling Horde as dll or as static lib? If you are using horde as a static lib in application you should have the same Runtime Library setting for both your application and horde.
See Project - <Your project name> Properties - C/C++ - Code Generation - Runtime Library (instruction is for VS 2010, I don't think that VS 2012 differs very much in this case). It should be set for your application and horde to either Multi-threaded DLL, or Multi-threaded. Multi-threaded Dll is probably the best choice.


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