First i'd like to say that Horde3D looks very impressive, and perhaps is just the 3D engine i'm looking for, however i have a couple of questions that i could not answer myself by skimming over the docs.
Is there any mechansim for using a procedurally generated mesh/textures within the engine? (e.g terrain)
I'm also thinking of using FreeType to allow me to use TrueType fonts within the engine, this would also require the ability to generate a quad, and also upload texture information about glyphs from the chosen font.
EDIT: reading a little further i've come accross another forum thread with a similar question, and the proposed solution looks ok at least as far as small objects, or font meshes for example. However how about for large terrain systems that need to implement there own specific LOD algorothim rather than the scene graphics generic one?
Many thanks,
John
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