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Double Precision Support http://horde3d.org/forums/viewtopic.php?f=1&t=1904 |
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Author: | Cosmas [ 28.09.2013, 04:44 ] |
Post subject: | Double Precision Support |
Hey there, Just joined the group in the hopes of finding a new engine for my company. We're involved in train simulators. I'm curious does H3D support double precision transforms? We're dealing in Lat/Long. Thanks |
Author: | Siavash [ 28.09.2013, 05:47 ] |
Post subject: | Re: Double Precision Support |
No it doesn't support as far as I know. Support for the double precision floats is introduced with OpenGL 4 and capable hardware. You should look for OpenGL 4 based graphics engines supporting double precision floats, and you might need to modify them to use double instead of float in case they don't use it by default. |
Author: | Volker [ 28.09.2013, 06:57 ] |
Post subject: | Re: Double Precision Support |
Maybe we could introduce that as a compile time configuration option. As uniform functions are already function pointers it shouldn't make too much work. Just a guess, haven't searched the source code for possible issues. |
Author: | Cosmas [ 28.09.2013, 17:58 ] |
Post subject: | Re: Double Precision Support |
I'm in favor. It would certainly give more value to those of us in the sim industry, especially since the focus is already on crowd simulation. |
Author: | Cosmas [ 22.01.2016, 08:51 ] |
Post subject: | Re: Double Precision Support |
Reviving this topic 3 years later. Any change on this?? |
Author: | Irdis [ 22.01.2016, 13:13 ] |
Post subject: | Re: Double Precision Support |
I will be updating the engine for OpenGL 4 support in a few months and will add double precision support. But currently I cannot give any guarantees when it will be implemented. |
Author: | Volker [ 22.01.2016, 17:51 ] |
Post subject: | Re: Double Precision Support |
Thanks a lot. Looking forward to it. |
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