Horde3D

Next-Generation Graphics Engine
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 Post subject: Scene Editor
PostPosted: 03.12.2007, 13:50 
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Joined: 03.12.2007, 13:42
Posts: 12
Hi,

I'm really new to gaming and 3D development and trying to use the Scene Editor and after instalation when I try to create a test or demo scene I get "Error initialization Horde3D".

Any idea why?

Thanks


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PostPosted: 03.12.2007, 13:55 
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Joined: 03.12.2007, 13:42
Posts: 12
I get the same error when trying to open a sample scene. I only use the default settings...

Thanks
Tzahi


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PostPosted: 03.12.2007, 17:16 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Are you able to run the Knight or Chicago Sample of Horde3D?

This error message is only shown to the user if Hord3D::init returns false.


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 Post subject: Scene
PostPosted: 04.12.2007, 08:35 
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Joined: 03.12.2007, 13:42
Posts: 12
Hi,

under the bin directory I only have the Particle and TestScene directories and both returned that error. I also get the error when trying to create a new one.

Thanks for your help
Regards
Tzahi


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 Post subject:
PostPosted: 04.12.2007, 12:49 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
I ment the samples of the Horde3D Engine you can download from http://www.nextgen-engine.net/download.html

Perhaps your graphics card or driver settings are not compatible with OpenGL 2.0 . In this case it's not a problem of the editor but of the requirements of Horde3D.


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 Post subject: openGL 2.0
PostPosted: 05.12.2007, 21:47 
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Hi,

I just looked and the card is ATI radeon xpress 200 serios . Is it compatible?

Thanks


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 Post subject:
PostPosted: 06.12.2007, 11:53 
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Joined: 13.11.2007, 11:07
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Location: Germany
I would propose that you're downloading the Horde3D Samples from the link above and try to run these samples. After running them, there will be an Enginelog.html file where you find additional information.

Depending on your graphics driver the card may be compatible (http://en.wikipedia.org/wiki/Xpress_200#Radeon_Xpress_200) but with an integrated graphics card you won't get very high frame rates.


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PostPosted: 06.12.2007, 20:05 
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Joined: 03.12.2007, 13:42
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I sucseeded to build the samples but when I started debugging it the
Horde3D::init() returns false although the card supports openGL 2.0.

Any idea why?

thanks
Tzahi


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 Post subject:
PostPosted: 06.12.2007, 23:42 
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Joined: 11.09.2006, 04:47
Posts: 3
Hi tzahi,

have you tried to get the latest drivers for your grafix card?
And is there any other information in the Enginlog.html?
Just paste the contents in here...

Cheers,
phi


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 Post subject: Here it is
PostPosted: 07.12.2007, 13:44 
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Joined: 03.12.2007, 13:42
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Hi,

Here is the log:

0.000 Extension ARB_texture_non_power_of_two not supported
0.000 Failed to init engine, debug info following:
0.000 GL_VENDOR: 'ATI Technologies Inc.'
0.000 GL_RENDERER: 'RADEON XPRESS Series x86/SSE2'
0.000 GL_VERSION: '2.0.6065 WinXP Release'
0.000 GL_EXTENSIONS: 'GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control '


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 Post subject:
PostPosted: 07.12.2007, 20:58 
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Joined: 10.09.2006, 15:52
Posts: 1217
Have you tried both samples, Chicago and Knight? Does any of them run on your system?


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PostPosted: 08.12.2007, 06:58 
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Joined: 03.12.2007, 13:42
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It looks like it can't initialize the engine


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PostPosted: 08.12.2007, 11:25 
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Joined: 10.09.2006, 15:52
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You could try to set a breakpoint in the init routine and step through the code (keys F10/F11 in MSVC), then you see exactly where the engine is returning with false. This would really help to find the problem.


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PostPosted: 08.12.2007, 18:16 
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Joined: 03.12.2007, 13:42
Posts: 12
I tried but it didn't step in. I'll try to configure the settings and try again. I'll let you know if I'll get anyhting
Thanks


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