Horde3D

Next-Generation Graphics Engine
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 Post subject: 64bit
PostPosted: 21.08.2014, 15:23 
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Joined: 27.03.2011, 08:40
Posts: 47
Location: Fi
How I compile h3d to 64bit .lib & .dll?

I use win7 64bit, Microsoft Visual C++ 2010 Express with win sdk 7.1, vs10 sp1 and vc compiler patch, so ide shows x64 compiling options. I created msvc10 x64 solution with cmake.

Output (shows when try to compile Horde3D / Horde3DUtils -projects):
Quote:
1>------ Build started: Project: ZERO_CHECK, Configuration: Release x64 ------
2>------ Build started: Project: Horde3D, Configuration: Release x64 ------
2>Horde3D.dir\Release\egAnimatables.obj : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86'
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


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 Post subject: Re: 64bit
PostPosted: 21.08.2014, 16:53 
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Joined: 27.03.2011, 08:40
Posts: 47
Location: Fi
Didnt got it to work with cmake so I just created new project, added all files there and got it to compile. Case closed.


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