Horde3D

Next-Generation Graphics Engine
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 Post subject: Community SVN
PostPosted: 18.01.2015, 21:27 
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Joined: 27.03.2011, 08:40
Posts: 47
Location: Fi
Is horde3d codes from community svn up to date with git codes?
There are some good which should include to git (ssao, fxaa) and
there forum have soft particles example, maybe it should add to core too?
(some flag so use normal billboard for slow machines and soft particles for faster machines).


Last edited by mikel on 24.01.2015, 19:59, edited 1 time in total.

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 Post subject: Re: Community SVN
PostPosted: 19.01.2015, 06:48 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
I would think that git will be the official community development. Maybe we should update the wiki to reflect the change already, as syncing SVN to git seems unnecessary extra work.
The community SVN was maintained by the university of augsburg, but I don't know the current status of using Horde3D at the labs, so I also don't know what about the GameEngine or the editor.


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