Horde3D

Next-Generation Graphics Engine
It is currently 22.11.2017, 17:46

All times are UTC + 1 hour




Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: 13.12.2016, 09:18 
Offline

Joined: 02.12.2016, 12:30
Posts: 23
Hi!

Today i decided to add water simulation to my project, i have read some tutorial on the internet about water shading, it's about generating reflection and refraction map via RTT using geometry clipping where necessary, then alter those map using a water normal map to make final water surface, but i'm quit confuse how to do that with H3D...... Can any body help me to do that..... Who have experience with water simulation with H3D before....... Please replay.... :|

Thanks

_________________
~@AlmahmudRony@~


Top
 Profile  
Reply with quote  
PostPosted: 13.12.2016, 10:10 
Offline

Joined: 17.11.2009, 17:00
Posts: 165
Location: Russia, Moscow
Check this link: https://github.com/mgottschlag/horde3d/ ... ions/Water
It is not ready, but you can use it as a base for your water scene node.


Top
 Profile  
Reply with quote  
PostPosted: 13.12.2016, 10:56 
Offline

Joined: 02.12.2016, 12:30
Posts: 23
Thank you for that link..
But I was expecting plane water shading, not like caustic water, because its reflection feel more realistic then grid caustic......
Do you know any work with flat water shading done with h3D....

_________________
~@AlmahmudRony@~


Top
 Profile  
Reply with quote  
PostPosted: 02.01.2017, 08:15 
Offline

Joined: 02.01.2017, 02:59
Posts: 4
Irdis wrote:
Check this link: https://github.com/mgottschlag/horde3d/ ... ions/Water
It is not ready, but you can use it as a base for your water scene node.


Hi,
Cheers to the horde3D dev's, it's pretty impressive and small :D
I download the zip from github, and copied it to my horde3d root folder, it builds but there's no executable? any tips?


Top
 Profile  
Reply with quote  
PostPosted: 04.01.2017, 20:40 
Offline

Joined: 17.11.2009, 17:00
Posts: 165
Location: Russia, Moscow
A library is built by default that is linked to the engine. Probably sample output path is not correct in CmakeLists.txt. Mind that water extension is not complete and was written for beta 2 or 3, if I remember correctly.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group