Horde3D

Next-Generation Graphics Engine
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PostPosted: 05.05.2008, 09:55 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
The current svn trunk now supports the use of collada files where bake matrices was not enabled.


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PostPosted: 05.05.2008, 13:03 
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Joined: 22.11.2007, 17:05
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Location: Boston, MA
Excellent! That should make Blender export a whole lot easier.

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Tristam MacDonald - [swiftcoding]


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PostPosted: 05.05.2008, 13:12 
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Unfortunately since the sampling of the animations seems not working properly in the blender exporter too, I guess this would not help that much. But at least it makes the converter a bit more collada compatible.


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PostPosted: 05.05.2008, 14:41 
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Joined: 22.11.2007, 17:05
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Volker wrote:
Unfortunately since the sampling of the animations seems not working properly in the blender exporter too, I guess this would not help that much. But at least it makes the converter a bit more collada compatible.
Meh, that exporter will be the bane of my life - I guess collada isn't getting much TLC over at blender.org

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PostPosted: 06.05.2008, 14:29 
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Joined: 26.03.2008, 02:58
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ai. the blender Collada exporter is problematic. I would suggest people import the data into a program like softimage or modtool or any other package that exports proper collada files.


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PostPosted: 06.05.2008, 16:52 
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Joined: 05.05.2008, 07:48
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Location: Lower-Saxony, Germany
nice tip, i'll try that (!) - even if i dislike running windows on my mac.


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