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ogl 1.5 and macbook http://horde3d.org/forums/viewtopic.php?f=1&t=296 |
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Author: | tocs [ 20.04.2008, 14:56 ] |
Post subject: | ogl 1.5 and macbook |
Hi, just some general questions. I'd like to use horde with my macbook. The macbook uses intel gma x3100 graphics, which AFAIK supports opengl 1.5. but not 2.0. Is there a way to develop with horde3d/ run horde3d applications with ogl 1.5. cards? thanks and bye |
Author: | swiftcoder [ 20.04.2008, 17:04 ] |
Post subject: | Re: ogl 1.5 and macbook |
Unfortunately not - Horde is entirely shader based, and needs OpenGL 2+ for GLSL support. You could run Horde on Apple's software OpenGL renderer, but the performance is not IMHO good enough to warrant the effort. I would suggest you look at one of the slightly older engines, such as IrrLicht, which has a fully featured fixed-function pipeline - and which runs very nicely on a MacBook. |
Author: | DDd [ 21.04.2008, 05:36 ] |
Post subject: | Re: ogl 1.5 and macbook |
Intel really screwed the pooch with this one a SM 4.0 card with DX10 and OGL 1.5 |
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