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ogl 1.5 and macbook
http://horde3d.org/forums/viewtopic.php?f=1&t=296
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Author:  tocs [ 20.04.2008, 14:56 ]
Post subject:  ogl 1.5 and macbook

Hi,

just some general questions. I'd like to use horde with my macbook. The macbook uses intel gma x3100 graphics, which AFAIK supports opengl 1.5. but not 2.0. Is there a way to develop with horde3d/ run horde3d applications with ogl 1.5. cards?

thanks and bye

Author:  swiftcoder [ 20.04.2008, 17:04 ]
Post subject:  Re: ogl 1.5 and macbook

Unfortunately not - Horde is entirely shader based, and needs OpenGL 2+ for GLSL support. You could run Horde on Apple's software OpenGL renderer, but the performance is not IMHO good enough to warrant the effort.

I would suggest you look at one of the slightly older engines, such as IrrLicht, which has a fully featured fixed-function pipeline - and which runs very nicely on a MacBook.

Author:  DDd [ 21.04.2008, 05:36 ]
Post subject:  Re: ogl 1.5 and macbook

Intel really screwed the pooch with this one a SM 4.0 card with DX10 and OGL 1.5 :roll:

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