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try havok
http://horde3d.org/forums/viewtopic.php?f=1&t=353
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Author:  kal [ 02.06.2008, 03:13 ]
Post subject:  try havok

just fyi.
http://tryhavok.intel.com/

I am more interested in bullet physics right now, though

Author:  Mikmacer [ 02.06.2008, 18:37 ]
Post subject:  Re: try havok

Ive just downloaded the SDK. It's windows-only, isn't it?

Author:  Corey [ 02.06.2008, 23:13 ]
Post subject:  Re: try havok

What interests me the most about the now-free Havok Complete isn't actually the physics -- it's the animation package, and its integration with the physics. There are actually a number of good free physics libraries out there -- in particular, Bullet and PhysX -- but there's not much on the animation and inverse kinematics front. I haven't messed much with Havok yet, but I was reading through the documentation, and some of the IK features (like adjusting body stance and walk animations to match uneven terrain) seem exceptionally useful.

Author:  SpOOky [ 06.06.2008, 22:47 ]
Post subject:  Re: try havok

I just pocked my nose around it a bit. It seems rather fast on my box. Faster than PhysX. But i wonder how will it compete with it when the latter will have GPU support via CUDA.

Author:  swiftcoder [ 07.06.2008, 03:18 ]
Post subject:  Re: try havok

SpOOky wrote:
I just pocked my nose around it a bit. It seems rather fast on my box. Faster than PhysX. But i wonder how will it compete with it when the latter will have GPU support via CUDA.
I would guess that a CUDA backend for Havok wont be far behind - why would they let the product lag behind their competitors?

Author:  SpOOky [ 07.06.2008, 11:40 ]
Post subject:  Re: try havok

I would doubt that they will add CUDA support. More likely they will either add another instruction set to the next gen of CPUs of support it via something similar to CUDA in larabee.

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