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Source in header files http://horde3d.org/forums/viewtopic.php?f=1&t=357 |
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Author: | roarflolo [ 04.06.2008, 02:00 ] |
Post subject: | Source in header files |
Why is there so much source-code in header files (Collada converter at least)? With this I can't do a quick compile of my changes using Ctrl-F7 (VisualStudio), far more of the source-tree is compiled when I make changes and sometimes VisualStudio is confused with break-points in these classes. How about moving the code into .cpp files? |
Author: | swiftcoder [ 04.06.2008, 02:48 ] |
Post subject: | Re: Source in header files |
The whole collada converter is what, 7 files all told (if you ignore the dae lib, which is basically an external dependency). If you need faster compile times, maybe try putting the dae lib into a separate static library. For a tool as small as the converter, compile times shouldn't be an issue - maybe your computer needs a tune up? A full compile (from scratch) of the collada converter takes less than 5 seconds on my 3 year-old Mac. (Edit: that may not be representative - Apple's GCC may perform better than MSVC, I don't know) |
Author: | roarflolo [ 04.06.2008, 02:58 ] |
Post subject: | Re: Source in header files |
Eh, OK... I'm off to Best Buy |
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