Horde3D

Next-Generation Graphics Engine
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 Post subject: IRC Channel
PostPosted: 05.07.2008, 21:19 
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Joined: 05.07.2008, 21:12
Posts: 26
Hello! I am new to Horde, and I love to use Irc channels, horde does not have a irc channel? If not I suggest creating one at irc.freenode.net :)


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 Post subject: Re: no Irc Chan?
PostPosted: 05.07.2008, 22:18 
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Joined: 18.05.2008, 17:47
Posts: 96
#horde3d but it is abandoned >_>
maybe with time it will be filled. you have more chance to get an answer here


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 Post subject: Re: no Irc Chan?
PostPosted: 05.07.2008, 22:36 
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Joined: 05.07.2008, 21:12
Posts: 26
I will stick online on it :) I suggest that someone place somewhere on the main page about the channel...


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 Post subject: Re: no Irc Chan?
PostPosted: 05.07.2008, 23:51 
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Joined: 16.01.2008, 00:24
Posts: 73
Location: Canada/Quebec
I'm on this channel now! Ive never been on an IRC channel before, but it looks like interesting.


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 Post subject: Re: no Irc Chan?
PostPosted: 20.07.2008, 20:57 
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Joined: 05.01.2008, 19:46
Posts: 6
Hello, I am the leader of a very massive project that uses Horde3D technology. I am also a OP in this channel that you claim is dead which is a false claim. I feel this post should become a sticky so people can know that this irc channel exists so that we can try and offer live support to developers in this community. Come in and see what the channel is about. The channel is on irc.freenode.net and is in #horde3d so see you there! :D


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 Post subject: Re: no Irc Chan?
PostPosted: 20.07.2008, 21:06 
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Joined: 05.07.2008, 21:12
Posts: 26
The channel should be advertised on the main page, or this thread should be sticked, no?
Btw: The channel really helps! I commented on other topic that some problems got solved there :)


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 Post subject: Re: IRC Channel
PostPosted: 23.07.2008, 06:57 
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Joined: 23.07.2008, 06:25
Posts: 13
Location: Texas/CyberSpace
Im new to horde converted by dragonrift and the others. I will be hovering in the irc channel as much as i can also :) id love to see this community grow.


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 Post subject: Re: IRC Channel
PostPosted: 30.07.2008, 13:54 
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Joined: 26.03.2008, 02:58
Posts: 160
Yes the channel is open for business. We now have usually more than half a dozen users at all times. :D

It's great to see Horde3D community grow. Tell your friends ppl!!! The more eyes and hands we have on board, more are mutually benefited by bug fixes and new features. Improved the quality will be! :mrgreen:


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 Post subject: Re: IRC Channel
PostPosted: 30.07.2008, 17:02 
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Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
While having an IRC Channel for chatting is great, I would prefer if technical things and questions are discussed in the forum because this way we get some kind of archive and can make some kind of FAQ in the wiki some day. Just my two cents.


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 Post subject: Re: IRC Channel
PostPosted: 30.07.2008, 18:38 
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Joined: 26.03.2008, 02:58
Posts: 160
Volker wrote:
While having an IRC Channel for chatting is great, I would prefer if technical things and questions are discussed in the forum because this way we get some kind of archive and can make some kind of FAQ in the wiki some day. Just my two cents.


I agree. The channel is more for community bounding and solving certain issues (help get started, linking errors, compiler and platform configuration difficulties, small stuff like that...). For any serious discussion (like adding a new extension, shader creation and testing, etc...) the forum is much better, and for archiving the conclusions of the discussions the wiki is perrrfect.


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 Post subject: Re: IRC Channel
PostPosted: 20.08.2008, 19:07 
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Joined: 05.07.2008, 21:12
Posts: 26
A lot of people is on the channel! Where are Marciano and Volker there so we can pester them?


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 Post subject: Re: IRC Channel
PostPosted: 20.08.2008, 19:49 
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Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
Marciano is currently on the GC in Leipzig and has no internet access. But as I mentioned before I prefer using the forum.


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 Post subject: Re: IRC Channel
PostPosted: 02.04.2009, 05:55 
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Joined: 01.04.2009, 16:46
Posts: 9
the channel has few users but it gets the job done.

viewtopic.php?f=2&t=685 -> thanks to #horde3d I can now compile horde3d.NET in linux ;)


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 Post subject: Re: IRC Channel
PostPosted: 28.02.2010, 22:01 
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Joined: 22.11.2009, 16:14
Posts: 25
To make an update in terms of #horde3d. The channel has been attended fairly well in the last couple of months. But as usual in IRC be prepared for a long idle time, and don't mind that CIA bot ;)

cheers

_________________
philipppixel
8=:(=)D { Save the Giraffes )


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 Post subject: Re: IRC Channel
PostPosted: 06.10.2012, 18:10 
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Joined: 28.09.2012, 20:31
Posts: 11
It's pretty dead, with tyically '6 users, though I have gotten help here and there which is all that matters.
The forums aren't really much more lively, compared to other free open source engines like ogre3d. That is truly sad, as this engine/editor combo has a lot going for it. We
aren't all cracker jack programmers with self enabled skill sets ;)

It's difficult to continue putting in time on a nice engine, when there is little support to be had, but I continue to try for now.

cheers
nl


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