Horde3D

Next-Generation Graphics Engine
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PostPosted: 02.01.2007, 17:46 
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Joined: 20.12.2006, 21:26
Posts: 5
Hi,

I tried to change the color of a scenegraph but did not get any feedback.
Is color only changeable for lights?

Changing the color of 256 scenegraphs per frame also caused a major slowdown, which I did not really expect.


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PostPosted: 03.01.2007, 12:54 
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Joined: 10.09.2006, 15:52
Posts: 1217
At the moment the color parameter is only valid for light sources. You can have a look at the API documentation, there is a description of the SceneNodeParams Enum that tells which params are valid for a node. Concerning the performance, the scene graph is still completely unoptimized. It doesn't have any dirty flags yet but that will change in the near future of course. The next release of the engine for example will already give you a very strong performance boost for rendering scenes with shadows :)


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PostPosted: 04.01.2007, 17:11 
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Joined: 20.12.2006, 21:26
Posts: 5
A small thing that probably doesn't warrant a new thread.
In utMath.h Vec3f::normalized() should be made const.


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PostPosted: 06.01.2007, 16:36 
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Joined: 10.09.2006, 15:52
Posts: 1217
Yeah thanks, fixed that and some similiar issues in the math lib.


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