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RTT: transparent background http://horde3d.org/forums/viewtopic.php?f=1&t=482 |
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Author: | phoenix64 [ 29.08.2008, 21:44 ] |
Post subject: | RTT: transparent background |
Is there any way to render into a texture keeping the area transparent where nothing has been rendered? If not, where are the places where this should be implemented? |
Author: | swiftcoder [ 30.08.2008, 01:03 ] |
Post subject: | Re: RTT: transparent background |
phoenix64 wrote: Is there any way to render into a texture keeping the area transparent where nothing has been rendered? Make sure the texture is cleared with an alpha of 0.0 (the default) before rendering to the texture, and then use alpha blending when using the texture in the scene.
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