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OpenGL 3.0? http://horde3d.org/forums/viewtopic.php?f=1&t=497 |
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Author: | yarik [ 09.09.2008, 12:57 ] |
Post subject: | OpenGL 3.0? |
Hi! Are you going to rewrite Horde3D using OpenGL 3.0? And if any - when? |
Author: | Volker [ 09.09.2008, 14:08 ] |
Post subject: | Re: OpenGL 3.0? |
Check this thread: http://horde3d.org/forums/viewtopic.php?f=1&t=460 |
Author: | yarik [ 09.09.2008, 17:16 ] |
Post subject: | Re: OpenGL 3.0? |
Volker Thnks for the link. Search tool on this forum is really useless. Can someone tell when do effects based on geometry shaders (for example) will be added in Horde3D? |
Author: | swiftcoder [ 09.09.2008, 17:22 ] |
Post subject: | Re: OpenGL 3.0? |
yarik wrote: Volker When somebody writes a patch to add them.Can someone tell when do effects based on geometry shaders (for example) will be added in Horde3D? Less facetiously, Geometry shaders are a GL 2.0 extension (i.e. they don't require GL 3.0), so anyone could add them at any time. However, I don't know if anyone here has both hardware/drivers that support them, and use for them. |
Author: | kal [ 09.09.2008, 19:20 ] |
Post subject: | Re: OpenGL 3.0? |
erm... gl3? I need to buy a new card( if exists... ) |
Author: | DDd [ 09.09.2008, 21:48 ] |
Post subject: | Re: OpenGL 3.0? |
kal wrote: erm... gl3? I need to buy a new card( if exists... ) Not if you have one of the new nvidia cards, they already have ogl 3.0 drivers. http://developer.nvidia.com/object/opengl_3_driver.html |
Author: | Siavash [ 10.09.2008, 01:41 ] |
Post subject: | Re: OpenGL 3.0? |
I think buying a new Geforce 9600 GT (~150$) will solve the problems. nVIDIA wrote: This driver implements all of GLSL 1.30 and all of OpenGL 3.0, except for the following functionality: ... Windowless rendering support (We suggest you use GPU affinity instead) What is windowless rendering |
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