Horde3D

Next-Generation Graphics Engine
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 Post subject: Java wrapper?
PostPosted: 03.02.2010, 04:32 
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Joined: 19.10.2007, 09:12
Posts: 7
Location: Australia
Hey all, I was thinking about trying to write some sort of java wrapper for horde, but then I though that perhaps somebody had already done this :D

So.... does anybody know of a java wrapper for horde?

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 Post subject: Re: Java wrapper?
PostPosted: 03.02.2010, 08:09 
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Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
I think korty did this some time ago. He promised me a while ago to write an article about creating bindings using SWIG but hasn't done it so far... maybe you want to ask him again :twisted:


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 Post subject: Re: Java wrapper?
PostPosted: 28.02.2010, 16:32 
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Joined: 28.02.2010, 16:07
Posts: 4
Hi,

I have started a Java wrapper for Horde3D; was for some project of mine that didn't work out that way. I have no real use for it now, so instead of rotting on my hard disk, it might just as well rot on the Internet now - at least it's in good company there ;) You can get it at http://bitbucket.org/fk/horde3d-java/, I have tidied it up a bit and written a short README. License is MIT. Just tested it against Community SVN's trunk-as-of-now (revision 381), it's working for the time being.
Hope this is of any use to anybody 8)


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 Post subject: Re: Java wrapper?
PostPosted: 28.02.2010, 18:43 
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Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
Great that we finally have java bindings!

I added them to our list of bindings.


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 Post subject: Re: Java wrapper?
PostPosted: 01.03.2010, 14:33 
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Joined: 28.02.2010, 16:07
Posts: 4
marciano wrote:
I added them to our list of bindings.

It's actually Mercurial, not Git ;) Not that anybody gets confused.


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