Horde3D

Next-Generation Graphics Engine
It is currently 19.04.2024, 06:15

All times are UTC + 1 hour




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: 20.01.2009, 19:15 
Offline

Joined: 20.01.2009, 18:39
Posts: 3
hair and fur or grass shaders and compositing nodes in Horde3D. (Grass scattered using billboarding or scattered mesh across a terrain. Are you guy's planning to implement these in Horde3D?


http://www.xbdev.net/directx3dx/specialX/Fur/index.php


Top
 Profile  
Reply with quote  
PostPosted: 20.01.2009, 20:19 
Offline
Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
Horde3D is a framework for enabling users to (relatively) easily create such effects. They won't become part of the core engine, maybe some of them get implemented for the samples. Compositing can be done with post-processing shaders. Our community member Mikmacer has created a fur shader and kindly published the code: http://www.horde3d.org/forums/viewtopic.php?f=4&t=354&hilit=fur.

Maybe you should first read a bit through the forums to get an idea what Horde is all about. Then you would also know that the asset pipeline is completely based on Collada (referring to your first topic).


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 29 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group