Horde3D

Next-Generation Graphics Engine
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 Post subject: SM 2.0
PostPosted: 30.03.2009, 18:46 
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Joined: 30.03.2009, 18:20
Posts: 1
Hi new to this forum and engine. Looking for an engine for my next project and was wondering what of the built in effects can I use to make shure you don´t need more than SM 2.0?


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 Post subject: Re: SM 2.0
PostPosted: 30.03.2009, 21:48 
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Joined: 10.09.2006, 15:52
Posts: 1217
The HDR pipeline requires SM 3.0 level hardware since it uses floating point blending. I think the forward pipeline should work on SM 2.0 but that needs to be checked in practice.


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 Post subject: Re: SM 2.0
PostPosted: 30.03.2009, 22:13 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
anpd wrote:
Hi new to this forum and engine. Looking for an engine for my next project and was wondering what of the built in effects can I use to make shure you don´t need more than SM 2.0?
As is, I doubt that most of the effects in the samples would run decently. Parallax shading in particular is used extensively, and is a bit too expensive for SM 2.0. You can implement your own shaders, of course.

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Tristam MacDonald - [swiftcoding]


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