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SM 2.0
http://horde3d.org/forums/viewtopic.php?f=1&t=682
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Author:  anpd [ 30.03.2009, 18:46 ]
Post subject:  SM 2.0

Hi new to this forum and engine. Looking for an engine for my next project and was wondering what of the built in effects can I use to make shure you don´t need more than SM 2.0?

Author:  marciano [ 30.03.2009, 21:48 ]
Post subject:  Re: SM 2.0

The HDR pipeline requires SM 3.0 level hardware since it uses floating point blending. I think the forward pipeline should work on SM 2.0 but that needs to be checked in practice.

Author:  swiftcoder [ 30.03.2009, 22:13 ]
Post subject:  Re: SM 2.0

anpd wrote:
Hi new to this forum and engine. Looking for an engine for my next project and was wondering what of the built in effects can I use to make shure you don´t need more than SM 2.0?
As is, I doubt that most of the effects in the samples would run decently. Parallax shading in particular is used extensively, and is a bit too expensive for SM 2.0. You can implement your own shaders, of course.

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