Thank you very much! I'm really happy that my ambitious work is appreciated
DarkAngel, I think you have seen that most of your wishlist got integrated
With this release Horde comes a good step closer to a productive state. I'm quite pleased with the progress so far although there are still some things that need serious work (better shadows, removing the joint limit). The next thing you can expect are particle systems.
The basic pipeline is done but it will still be extended to become more powerful. I want to test some effects and techniques to see what is still needed. Another thing we are currently working on is improving the workflow to integrate Horde in a game engine. For testing we have just integrated the Bullet physics engine (which wasn't that hard) and are quite happy now that there are some Horde-rendered boxes flying around
Having a Horde port for Mac would be a really great thing! Personally I don't have much experience with cross platform programming but I think it shouldn't be too difficult since must of the code is standard conform. I'm looking forward to see how this will work out!