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Euler Angles Rotation Order http://horde3d.org/forums/viewtopic.php?f=1&t=824 |
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Author: | user123 [ 22.06.2009, 15:47 ] |
Post subject: | Euler Angles Rotation Order |
Hi, what is the rotation order for the euler angles in Horde3D? I couldn't find anything about the rotation convention in the documentation. Cheers |
Author: | marciano [ 22.06.2009, 21:26 ] |
Post subject: | Re: Euler Angles Rotation Order |
Hi, the rotation order is YXZ [*Vec] |
Author: | user123 [ 26.06.2009, 14:46 ] |
Post subject: | Re: Euler Angles Rotation Order |
Ok thanks. Could anyone provide me with code for a function that converts a quaternion into the Euler angles needed for Horde3D? Thanks in advance. |
Author: | marciano [ 26.06.2009, 23:19 ] |
Post subject: | Re: Euler Angles Rotation Order |
Take a look at Matrix4f::RotMat in utMath.h. It builds a rotation matrix with the help of a quaternion. If you have a matrix, you can use Matrix4f::decompose to get the Euler angles from it. |
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